Explore Tunic's diverse item categories: Gear, Equipment, Single Use, and Cards. Learn about Potions, Swords, Bombs, and more to aid your journey.
Items in Tunic are crucial for aiding the player, whether through passive abilities, active use, or consumable effects. They are broadly categorized into Gear, Equipment, Single Use items, and Cards, each offering unique advantages.
- Gear: These items provide always-available abilities. This includes Potions for healing (upgradable with ash offerings), the Shield for deflecting attacks (uses stamina), the Lantern for illumination in dark areas, and the Hero's Laurels which replace the dodge roll with a short teleport.
- Equipment: These items must be assigned to an action button. The Stick and Sword are basic melee weapons. The Magic Dagger fires ice, the Wand fires magic projectiles, the Magic Orb can grapple enemies or the player, the Gun fires a spread of projectiles, and the Hourglass slows time. All magic equipment consumes MP.
- Single Use: Consumable items that are used up when activated. This category includes Blast Bombs, Fire Bombs, and Frost Bombs for offensive use. Red Fruits and Blue Fruits restore HP and MP respectively. Effigies grant coins, Golden Coins can be used for wishes at wells, Hot Peppers boost attack, Ivy boosts SP, and Lures create decoys.
- Cards: These provide passive effects when equipped in a card slot. Examples include the Anklet for increased movement speed, Aura's Gem for a wider parry window, Bracer to reduce shield stamina cost, Cyan Peril Ring to boost DEF when low on HP, Dagger Strap to reduce Magic Dagger cast time, Flame Sword to set enemies on fire at the cost of HP, Inverted Ash to make potions restore MP, and Louder Echo to improve the stun effect of collected echoes.
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