Discover the secrets of environmental interaction in Tunic. Learn how to use items, gear, and cards to your advantage and uncover hidden pathways and advantages.
This guide details the various items in Tunic that players can use to interact with the environment and gain advantages. These items are categorized into Gear, Equipment, Single Use items, and Cards, each offering unique abilities and effects.
Gear
Gear items provide passive or permanently assigned abilities.
- Potions: Heals the player and refills at checkpoints. Can be upgraded.
- Shield: Deflects attacks using stamina.
- Lantern: Illuminates dark areas.
- Hero's Laurels: Replaces dodge roll with a short teleport for crossing gaps.
Equipment
Equipment items must be assigned to an action button to be used.
- Stick: A basic melee weapon.
- Sword: A more powerful melee weapon.
- Magic Dagger: Fires a freezing ice burst, consuming MP.
- Wand: Fires magic projectiles, consuming MP. Can freeze enemies if used with the Magic Dagger.
- Magic Orb: Launches a grappling hook to pull the player or enemies. Consumes MP when used on enemies.
- Gun: Fires a spread of projectiles, consuming MP. Effective against multiple enemies.
- Hourglass: Slows time, consuming MP while active.
Single Use Items
These items are consumed upon use and must be assigned to an action button.
- Blast Bomb: Explodes after a short delay. Costs 100 for 3.
- Fire Bomb: Bursts into flames on impact. Costs 150 for 3.
- Frost Bomb: Releases a freezing cloud on impact. Cannot be bought.
- Effigy: Provides coins, doubling with each use up to 512. Cannot be bought.
- Red Fruit: Replenishes HP. Costs 100.
- Blue Fruit: Replenishes MP. Costs 150.
- Golden Coin: Used at wells for wishes, granting an additional card slot after multiple wishes. Costs 999 (limited stock).
- Hot Pepper: Temporarily boosts attack power. Cannot be bought.
- Ivy: Temporarily boosts SP. Costs 90.
- Lure: Creates a decoy to distract enemies. Costs 150.
Cards
Cards provide passive special effects when equipped in a card slot.
- Anklet: Increases movement speed.
- Aura's Gem: Increases parry window with the Shield.
- Bracer: Reduces SP cost for blocking with the Shield.
- Cyan Peril Ring: Raises DEF when low on HP.
- Dagger Strap: Reduces cast time for the Magic Dagger.
- Flame Sword: Hitting enemies with the Sword lights them on fire, but reduces player HP to 1.
- Inverted Ash: Potion flasks restore MP instead of HP.
- Louder Echo: Increases range and duration of the stun effect from player's death echo.
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