Explore Tunic's special attacks! Learn about gear, equipment, single-use items, and cards that grant unique abilities and enhance your combat prowess.
Tunic features a variety of items that can be used or equipped to aid the player in various ways. These are categorized into Gear, Equipment, Single Use items, and Cards, each offering distinct advantages in combat and exploration.
Gear
These items provide abilities that are always available once acquired.
| Name | Description | Manual Text |
| Potions | Heals the player by drinking them. Refills upon resting at a checkpoint. Can be upgraded using ash offerings. | TBA |
| Shield | Allows player to deflect most attacks. Uses stamina when an attack is blocked. Can't use when stamina is empty. | "Left by a RUDELING / Use to deflect blows." |
| Lantern | Creates a small area of light around the player when in areas of complete darkness. | N/A |
| Hero's Laurels | Replaces the player's dodge roll with a short forward teleportation that can be used to cross gaps. | N/A |
Equipment
These items must be assigned to an action button to be used.
| Name | Description | Manual Text |
| Stick | A weak melee weapon. The first weapon available to the player. | "Just a stick!" |
| Sword | A melee weapon, much more powerful than the Stick. | "Is this the hero's blade? Or a forgery?" |
| Magic Dagger | Fires a short burst of freezing ice in front of the player after a short delay. Consumes MP (12 per use). | N/A |
| Wand | Fires a magic projectile in the direction the player is facing. Consumes MP (2 per shot). If used at the same time as the Magic Dagger, the projectile will freeze an enemy it hits. | N/A |
| Magic Orb | Launches a magic grappling hook that can be used to pull the player to hooks and tuning forks, or pull enemies to the player. When latching onto a frozen enemy or some larger enemies, the player is pulled to the enemy. Consumes MP when used on an enemy (4 per grab). | N/A |
| Gun | Fires a wide spread of projectiles that damage enemies. Strong against multiple enemies, as it will hit/kill most of them. Consumes MP (16 per blast). | N/A |
| Hourglass | Slows time, effecting everything in the game, including the player. Slowly consumes MP while active. Once used, the effect remains active until the Hourglass is used again or the player runs out of MP. | N/A |
Single Use
These items are consumed when used and must be assigned to an action button. Some can be found in Chests or purchased in Shops.
| Name | Description | Shop price | Manual Text |
| Blast Bomb | Projectile that is thrown by the player and explodes after a short delay. | 100 (per 3 bombs) | "Made from Slorm, the pudding that goes boom." |
| Fire Bomb | Projectile that bursts into flames on impact. | 150 (per 3 bombs) | "Fire fire everywhere, and ow ow ow ow ow." |
| Frost Bomb | Projectile that releases a freezing cloud on impact. | Cannot be bought? | "Unstable powder made from the fairy of the West Garden." |
| Effigy | Provides coins to the player when used. The amount of coins starts at 8, and doubles with each subsequent Effigy used, up to 512 coins. | Cannot be bought | "Betray for coins. Each betrayal is sweeter than the last." |
| Red Fruit | Replenishes the player's HP. | 100 | "Eat fruits to restore HP or MP. They are gone forever, so snack sparingly." |
| Blue Fruit | Replenishes the player's MP. | 150 | "Eat fruits to restore HP or MP. They are gone forever, so snack sparingly." |
| Golden Coin | Can be used near a well to make a wish. The player is rewarded with an additional card slot after 3, 6, 10, and 15 wishes. | 999 (limited stock) | "A special treasure that allows a wish. Use at well to give to wish eater." |
| Hot Pepper | Provides a temporary boost to the player's attack power. | Cannot be bought | "One is spicy, one is minty. Gives a boost to ATT or SP." |
| Ivy | Provides a temporary boost to the player's SP. | 90 | "One is spicy, one is minty. Gives a boost to ATT or SP." |
| Lure | Creates a fake copy of the player that runs around. Enemies will target the fake instead of the player. | 150 | "Doll of the beloved hero. Foes will be tricked!" |
Cards
Cards provide passive effects that alter abilities. They must be equipped in a card slot to take effect.
| Name | Effect Description | Manual Text |
| Anklet | Increases player's movement speed | N/A |
| Aura's Gem | Increases the time window for parrying an enemy's attack with the Shield | N/A |
| Bracer | Reduces SP cost for blocking with the Shield | N/A |
| Cyan Peril Ring | Raises the player's DEF when low on HP | "Raises DEF when you are in PERIL." |
| Dagger Strap | Reduces cast time when using the Magic Dagger | N/A |
| Flame Sword | Hitting enemies with the Sword will light them on fire, but the player's HP is reduced to 1 | N/A |
| Inverted Ash | Potion flasks restore MP instead of HP | "Quaffed potions restore MP instead of HP." |
| Louder Echo | Increases the range and duration of the stun effect when the player collects the echo left behind when they die | N/A |
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