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Legwear
Tunic

Legwear

Explore Tunic's legwear and gear options. Learn about items like Potions, Shields, Lanterns, and Laurels that aid your journey. Discover weapons and consumables.

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Explore Tunic's legwear and gear options. Learn about items like Potions, Shields, Lanterns, and Laurels that aid your journey. Discover weapons and consumables.

This section details the various legwear and gear items available in Tunic. These items can be equipped or used to provide passive abilities, active skills, or consumable effects to aid the player in their adventure.

  • Potions: Heals the player upon use. Refills at checkpoints and can be upgraded.
  • Shield: Allows deflection of attacks, consuming stamina.
  • Lantern: Provides light in dark areas.
  • Hero's Laurels: Replaces dodge roll with a short teleport for crossing gaps.
  • Stick: A basic melee weapon.
  • Sword: A more powerful melee weapon.
  • Magic Dagger: Fires a freezing ice projectile, consuming MP.
  • Wand: Fires a magic projectile, consuming MP. Can freeze enemies when used with Magic Dagger.
  • Magic Orb: Launches a grappling hook to pull the player or enemies. Consumes MP when used on enemies.
  • Gun: Fires a spread of projectiles, consuming MP. Effective against multiple enemies.
  • Hourglass: Slows time, consuming MP while active.
  • Blast Bomb: Explodes after a short delay.
  • Fire Bomb: Explodes into flames on impact.
  • Frost Bomb: Releases a freezing cloud on impact.
  • Effigy: Provides coins, with the amount doubling with each use up to 512.
  • Red Fruit: Replenishes HP.
  • Blue Fruit: Replenishes MP.
  • Golden Coin: Used at wells to make wishes, granting card slots.
  • Hot Pepper: Temporarily boosts attack power.
  • Ivy: Temporarily boosts SP.
  • Lure: Creates a decoy to distract enemies.

Additionally, various Cards can be equipped to provide passive effects:

  • Anklet: Increases movement speed.
  • Aura's Gem: Increases parry window with the Shield.
  • Bracer: Reduces SP cost for blocking with the Shield.
  • Cyan Peril Ring: Raises DEF when low on HP.
  • Dagger Strap: Reduces cast time for the Magic Dagger.
  • Flame Sword: Causes Sword hits to ignite enemies, but reduces player HP to 1.
  • Inverted Ash: Potion flasks restore MP instead of HP.
  • Louder Echo: Increases the range and duration of the stun effect from collected echoes.

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