Star Ocean: Till the End of Time Factor Values list including costs for items like Sacred Ether (430,000 Fol) and factor effects.
Walkthrough
- 1Review the list of items and their associated Fol costs to understand the investment required for each Factor Value.
- 2Consider the specific benefits each Factor Value provides, such as stat increases (ATP, DFP, Int, Hit, Agl), HP/MP regeneration, skill cost reduction, or special effects like elemental damage boosts or increased experience gain.
- 3Note that some Factor Values have specific conditions or modifiers, indicated by letters (e.g., 'b', 'a', 'c') or descriptions like "(eg. Blueberries)".
Factor Values List:
- Sacred Ether: 430,000 Fol
- Levantine: 450,000 Fol
- Dragoon Laser: 280,000 Fol
- Angelic Cape: 370,000 Fol (+ 100,000 Fol)
- Fangs of the Wicked: 260,000 Fol
- Hybrid Helm: 160,000 Fol
- Heavenly Spirit: 400,000 Fol
- HP +10%: 1500 Fol
- HP/MP +10%: 1200 Fol
- HP/MP +20%: 3400 Fol
- 3% MP regen b: 2100 Fol
- 3% MP regen: 1200 Fol
- 6% MP regen: 2400 Fol
- ATP +5 (eg. Blueberries): 20 Fol
- ATP +10: 200 Fol
- ATP +20: 400 Fol
- ATP +50: 800 Fol
- ATP +100: 1600 Fol
- ATP +200: 3200 Fol
- ATP +500: 9500 Fol
- ATP +1000: 25,000 Fol
- ATP +5%: 1250 Fol
- ATP +10%: 1200 Fol
- ATP +30%: 2400 Fol
- ATP & DFP +5%: 20,000 Fol
- ATP & DFP +10%: 42,000 Fol
- ATP & DFP +30%: 86,000 Fol
- DFP +5: 200 Fol
- DFP +10: 400 Fol
- DFP +20: 800 Fol
- DFP +50: 1600 Fol
- DFP +100: 3200 Fol
- Auto-Anger (ATP x2 & DFP x0,5): 4400 Fol
- Int +50: 800 Fol
- Int +500: 15,000 Fol
- Int +1000: 45,000 Fol
- Int +5%: 1250 Fol
- Int +10% a: 1200 Fol
- Int +10% b/c: 800 Fol
- Int +20% b: 1600 Fol
- Int +30% a: 2400 Fol
- Int +30% b: 3200 Fol
- Hit +10 (eg. Aquaberries): 500 Fol
- Hit +20: 700 Fol
- Hit +30: 900 Fol
- Hit +40: 1100 Fol
- Hit +50: 1500 Fol
- ATP & Hit +10%: 1200 Fol
- Int & Agl +10%: 80,000 Fol
- Agl +10% & Movement rate +2%: 62,000 Fol
- Movement rate +5%: 10,000 Fol
- Movement rate +10%: 30,000 Fol
- Movement rate +20%: 90,000 Fol
- Movement rate +30%: 270,000 Fol
- Battle Skill HP use -20% b: 1600 Fol
- Battle Skill HP/MP use -20%: 5000 Fol
- Battle Skill HP/MP use -30% b: 2800 Fol
- Battle Skill HP/MP use -30%: 15,000 Fol
- Battle Skill HP/MP use -40%: 45,000 Fol
- Battle Skill HP/MP use -50%: 120,000 Fol
- 10% chance to nullify HP/MP damage: 600 Fol
- 20% chance to nullify HP/MP damage: 1800 Fol
- 30% chance to nullify HP/MP damage: 5900 Fol
- Casting time reduced by 1/3 b: 2400 Fol
- Casting time reduced by 1/3: 16,000 Fol
- Casting time reduced by 50%: 39,000 Fol
- Fury use -1 & Movement rate +5%: 6200 Fol
- Fury use -1: 6000 Fol
- Fury use -1 c: 1600 Fol
- Fury use -2 b: 2800 Fol
- Fury use -2: 12,000 Fol
- Fury use -3: 36,000 Fol
- +5 enemy Fury reduction when guard broken: 6000 Fol
- +10 enemy Fury reduction when guard broken: 18,000 Fol
- +10 enemy Fury reduction when guard broken b: 4500 Fol
- +20 enemy Fury reduction when guard broken: 65,000 Fol
- Enemy loses 5% Fury at the start of battle: 2400 Fol
- Critical rate +3: 15 Fol
- Critical rate +5: 30 Fol
- Critical rate +20: 1000 Fol
- I:Poison: 3000 Fol
- I:Paralysis: 4000 Fol
- I:Petrification: 5000 Fol
- I:Freeze / Instant Death: 6000 Fol
- I:Silence: 4500 Fol
- 10% chance to resist critical hit Stun: 600 Fol
- 30% chance to resist critical hit Stun: 1800 Fol
- 50% chance to resist critical hit Stun: 5900 Fol
- Halve critical hit Stun time: 3900 Fol
- I: Critical hit Stun: 2800 Fol
- E:F/W/I/E: 3000 Fol
- R:F/W/I/E: 7000 Fol
- I:F/W/I/E: 15,000 Fol
- A:F/W/I/E: 30,000 Fol
- A:F/W/I/E (5%)/(10% -> MP): 3300 Fol
- 30% nullify sp. attacks by warriors/demons/undead/flyers/mages: 3500 Fol
- AtkEfc: Freeze / Paralysis / Chaos: 1000 Fol
- Echo +1 b: 15,000 Fol
- Echo +1: 10,000 Fol
- Echo +2: 20,000 Fol
- Echo +3: 35,000 Fol
- May shoot balls of fire: 25,000 Fol
- May shoot balls of ice / lightning: 15,000 Fol
- May shoot balls of light: 50,000 Fol
- May shoot powerful balls of fire / ice / lightning / light: 30,000 Fol
- May emit a ball of fire: 25,000 Fol
- May strike enemy with lightning / emit long-range shockwaves: 15,000 Fol
- May emit a ball of light: 50,000 Fol
- Shoot 8 balls of light when parrying: 50,000 Fol
- Shoot 8 powerful balls of light when parrying: 30,000 Fol
- Fire/Water/Wind/Earth magic dmg +30%: 1000 Fol
- Fire/Water/Wind/Earth magic dmg +50%: 2500 Fol
- Exp +10%: 5400 Fol
- Exp +20%: 8900 Fol
- Escape speed +20%: 800 Fol
- Escape speed +30%: 1500 Fol
- Standby Healing x2 (100% rate): 2000 Fol
- Standby Healing x3 (130% rate): 6000 Fol
- Standby Healing x4 (150% rate): 18,000 Fol
- 20% chance to survive death with 1 HP: 2600 Fol
- 30% chance to survive death with 1 HP: 6800 Fol
- 50% chance to survive death with 1 HP: 25,000 Fol
- Battle Bonus Gauge increase +1 b: 600 Fol
- Battle Bonus Gauge increase +1: 4000 Fol
- Battle Bonus Gauge increase +2: 12,000 Fol
- Battle Bonus Gauge increase +3: 36,000 Fol
- Battle Bonus Gauge increase +4: 110,000 Fol
- Battle Bonus Gauge increase +5: 400,000 Fol
- May instantly kill scumbags: 15,000 Fol
- Attack at your own risk: 1500 Fol
- Reduce damage by 20% (20% break): 2200 Fol
- Reduce damage by 20% (10% break): 4200 Fol
- Reduce damage by 20% (5% break): 8200 Fol
- Reduce physical/magical dmg by 80% (30% break): 2400 Fol
- Reduce physical/magical dmg by 90% (30% break): 4800 Fol
- Reduce physical dmg by 90% (15% break): 9000 Fol
- A:magic (30% break): 2400 Fol
- A:magic (20% break): 4800 Fol
- Gives a cursed/uneasy feeling (HP/MP -20%): 50 Fol
- HP -30%: 10 Fol
- 50% ATP (Cheap Cider): 50 Fol
- 50% DFP (Demon's Stone): 50 Fol
- Movement rate -30% (Spicy Cake): 800 Fol
- Fury use changes... (Fury use +4): 50 Fol
- Battle skill use will... (Waza HP/MP use +50%): 50 Fol
- -1 MP at certain intervals: 20 Fol
- Exp -50%/-90%: 800 Fol
- Enemy ATP +30% / DFP x5: 15 Fol
- Enemy ATP +30% & Fol x3: 3000 Fol
- Enemy ATP +50% & Fol x5: 6000 Fol
- Enemy ATP x2 & Fol x10: 12,000 Fol
- 30% chance of breaking: 3 Fol
- 20% chance of breaking: 2 Fol
- 5% chance of breaking: 1 Fol
- 50%/10%/1% chance of breaking: 0 Fol
Tips
- Carefully consider the Fol cost versus the benefit of each Factor Value. Some seemingly small stat boosts can be very cost-effective.
- Pay attention to the modifiers (like 'b' or 'a') as they can indicate specific conditions or limitations for the Factor Value's effect.
- Factor Values that affect critical hits, damage reduction, or skill usage can significantly alter combat effectiveness.
- Consider Factor Values that increase experience gain or Battle Bonus Gauge increase for faster progression.
- Some Factor Values have negative effects (e.g., HP -30%, cursed feeling), which might be useful in specific niche builds or for certain challenges.
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