Explore Fayt, Peppita, Albel, Roger, Mirage, and Nel's skills in Part 63 of the Star Ocean: Till the End of Time guide, detailing attack properties and costs.
Fayt Skills:
- SR F: Side Kick (2)
- SR C: Air Raid / E.Blast (7/8)
Peppita Skills:
- SR F: Magic Hook / I.Blast (2/4)
- LR F: Magic Hook (2)
- SR C: Kaboom / FaerieFr. (5/6)
Albel Skills:
- SR F: Shouretsuha/Kuuhazan (2)
- SR C: Goumashou (5)
Roger Skills:
- SR F: Whirling Heat / Charge (2/4)
- SR C: Raging Helmet (6)
- Sup2: CHHP / First Aid (2/1)
Support Skills (All Characters):
- Sup1: No Guard (5)
- Sup2: First Aid (1) (Conv. Dmg for Peppita)
Mirage Normal Attacks:
- PB: Fury 10, t1 0.25s, t2 0.6s. Fury dmg: 100%. Knockdown.
- MR: Fury 10, t1 0.2s, t2 0.25s. Fury dmg: 100%.
- Ae: Fury 10, t1 0.3s, t2 1.0s.
- LR: Fury 10, t1 0.2s, t2 0.9s.
Mirage Skills:
- Charge: Def 5%, Cons. 20/42 Fury, CP 4, Maj 1.5. Damage 1.5x HP, 0.1x MP, 1.0s (0.6s).
- Aerial: Def 5%, Cons. 20/42 Fury, CP 2, Maj 1.5. Damage 1.2x HP, 0.08x MP, 1.6s (1.1s), 2 hits, float. Only hits flying/large enemies.
- Sphere of Might: Def 6%, Cons. 15/35 Fury, CP 4, Maj 1.5. Damage 0.42x -> 0.6x, 4 hits (2), 2.4s (1.1s).
- Hammer of Might: Def 5%, Cons. 20/47 Fury, CP 3, Maj 1.5. Damage 1.57x HP, 0.05x MP, 2 hits, 1.85s (1.5s), large area, knockdown.
- Electric Fists (Lv33): Def 5%, Cons. 9/40 Fury, CP 6, Maj 1.5. Damage 0.735x, 3 hits (2), 2s (0.93s). Last hit has knockdown. Non-elemental.
- Berserk (Lv33): No further details provided.
- Aerial Assault (Lv41): Def 8%, Cons. 20/47 Fury, CP 5, Maj 1.5. Damage 3.35x HP, 0.5x MP -> 4.8x HP, 0.71x MP, 2.5s (1.5s to hit), small area. (5.0x HP, 0.75x MP-> 7.2x HP, 1.07x MP).
- Crescent Locus (Lv46): Def 5%, Cons. 20/47 Fury, CP 4, Maj 1.5. Damage 0.63x -> 0.9x, 3 hits (4 in NTSC), 1.4s (0.5s), knockdown.
- Triple Kick (Lv49): Def 8%, Cons. 20/47 Fury, CP 5, Maj 2.0. Damage 1.05x -> 1.5x (2.1x -> 3.0x), 3 hits, 1.75s.
- Acrobat Locus (Lv56): Def 9%, Cons. 20/50 Fury, CP 6, Maj 1.3. Damage 0.42x -> 0.6x (0.54x -> 0.78x), 15 hits (10), 5.2s (4.0s), juggle.
- Avenger Charge (Lv62): Def 10%, Cons. 25/55 Fury, CP 8, Maj 1.5. Damage 0.5x, 11 hits, 5.6s, float on last hit.
- Infinity Kick (UCT2): Def 14%, Cons. 30/60 Fury, CP 6, Maj 1.3. Damage 0.42x HP, 0.05x MP -> 0.6x HP, 0.073x MP, 11 hits, 6.1s (5.8s), juggle. (0.54x HP, 0.065x MP -> 0.78x HP, 0.095x MP).
- Blazing Cannon (S178): Def 11%, Cons. 30/60 Fury, CP 8, Maj 1.5. Damage 0.42x -> 0.6x (0.63x -> 0.9x), juggle. 12 Fury for two hits.
Nel Normal Attacks:
- PB: Fury 10, t1 0.2s, t2 1.5s.
- SR: Fury 5, t1 0.45s, t2 0.6s. Fury dmg: 100%.
- LR: Fury 8, t1 0.53s, t2 0.65s. Fury dmg: 100%.
Nel Skills:
- Shisentou: Def 5%, Cons. 20/47 Fury, CP 3, Maj 1.3. Shockwave. 0.42x -> 0.6x, 4 hits max. 1.6s (1.1s).
Tips
- Performing skip-cancels from the mid-range Confirm attack requires precise, semi-buffered input. Practice is essential.
- The Charge skill for Mirage has good damage multipliers but may not be used often due to high levels being achievable early.
- Sphere of Might is decent for skip-cancel fodder if the timing is mastered. For enemies with force resistance, CL is a better choice. If doing triple chains, stick to SoM.
- Hammer of Might is weaker than Cliff's and generally not worth using on Disc 2.
- Aerial Assault deals massive damage but is slow and can be interrupted or lead to the player being killed if blocked by enemies.
- Crescent Locus is faster fodder than SoM but has knockdown, preventing triple chains with IK. It can still do triple chains with AL.
- Triple Kick is a great skill but not very combo-friendly due to heavy knockback. Chaining is possible in specific situations.
- Acrobat Locus is a good skill that hits larger enemies even if the float fails. Delaying the cancel is needed for the last 5 hits.
- Avenger Charge has good damage but is often resisted. Its high CP cost requires using Aerial as fodder to maintain No Guard.
- Infinity Kick is a favorite for its nice damage and solid stopping power, with juggle potential.
- Blazing Cannon can rack up damage if the float works, but should not be chained as only the first and last 3 hits benefit from Cancel Bonus.
- Nel's Shisentou is good skip-cancel fodder until other skills become available.
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