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Part 49
Star Ocean: Till the End of Time

Part 49

Master Luther's attacks and phases in Star Ocean: Till the End of Time Part 49. Learn strategies for Phase 1, 2, and 3, and prepare for the game's ending and post-game content.

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Master Luther's attacks and phases in Star Ocean: Till the End of Time Part 49. Learn strategies for Phase 1, 2, and 3, and prepare for the game's ending and post-game content.

Walkthrough
  1. 1
    Boss Fight: Luther
    • HP: 400,000
  2. 2
    MP: 120,000
  3. 3
    ATP: 1300
  4. 4
    DFP: 1300
  5. 5
    Luther's Attacks:
    • Normal Attack: 0.8x damage, 1-2 hits, causes knockdown.
  6. 6
    Normal Attack (Fast, U): 2.0x damage, 1-4 hits, medium area, causes knockdown.
  7. 7
    Normal Attack (Slow, U): 2.0x damage, Fury damage, 1-4 hits, long range, causes knockdown.
  8. 8
    Normal Attack (Anti-Back, U): 0.8x HP, 0.05x MP, causes knockdown, chance of Paralysis.
  9. 9
    Laser Beams (Spell): ~1350 damage, 5 hits, large area.
  10. 10
    Expansion Force: 1.5x HP, 0.2x MP, ~4 hits, large area, causes knockdown, chance of Confusion.
  11. 11
    Flaming Divide: 1.5x HP, 0.1x MP, ~4 hits, very large area, causes knockdown. A brief pause after the first two hits allows sidestepping.
  12. 12
    Perfect Symmetry (U): 1.5x HP, 0.1x MP, ~10 hits max, large area, causes knockdown, chance of Paralysis. Grants temporary invincibility. Run behind Luther or far away to avoid. He readjusts aim before blast.
  13. 13
    Insanity Prelude (U): 2.0x HP, 0.2x MP in fixed and random areas (3 hits per second). Grants temporary invincibility, chance of Instant Death. Standing on the edge of the field may help avoid hits (NTSC versions). Avoid spikes and the center. Blasts appear at 1, 3, 5, 7, 9, and 11 o'clock. Characters stay put if Attack Lv6+ is set. Stun bombs can interrupt if used quickly before lighting fades. Damaging items also interrupt but don't prevent re-use after cooldown without stun.
  14. 14
    Phases:
    • Phase 1: All attacks except Flaming Divide, Perfect Symmetry, and Insanity Prelude.
  15. 15
    Phase 2 (<80% HP): Adds Flaming Divide and Perfect Symmetry.
  16. 16
    Phase 3 (<30% HP): Adds Insanity Prelude.
  17. 17
    Recommended Skills: Triple Kick, Mirror Slice, Air Raid, Gravity Bullet, Kaboom, Goumashou, Raging Helmet (with No Guard).
  18. 18
    Boss Fight Tips:
    • Luther has very high force resistance; Thunder Flare is ineffective.
  19. 19
    Have two or three characters on Manual.
  20. 20
    When attacking, another character should block Luther's likely interruption (blockable from front).
  21. 21
    Attacking from behind after Perfect Symmetry is risky due to unblockable anti-backstab, but worth trying.
  22. 22
    Use refined Medicine Bottles to avoid using accessory slots for status protection, especially for Instant Death.
  23. 23
    Post-Boss Sequence:
    • [Scene184] leads to the ending.
  24. 24
    Ending length may vary and cannot be skipped.
  25. 25
    Endings and Save Data:
    • After the general ending, individual character endings play. Pair endings replace solo endings. Optional characters who joined permanently get endings (Roger gets a short scene if not rescued).
  26. 26
    After the ending and credits, a cleared status can be added to the save file.
  27. 27
    Cleared status unlocks post-game dungeons: Maze of Tribulations and Urssa Cave Temple. New areas in the Sphere become accessible after completing Maze of Tribulations.
  28. 28
    Cleared status does not save changes to Proficiency, battle count, enemy kill count, or inventory.
  29. 29
    Ending and post-game bosses can still be changed by lowering affinity with potions even after adding Clear status.
  30. 30
    Post-Game Content:
    • Talk to the bunny near the final save point to warp out (one-way). Consider farming money by fighting the Biochimera first.
  31. 31
    Gear Acquisition:
    • If using Mirage or Cliff, obtain Raven Gauntlets and Infinity Kick at the Cave Temple.
  32. 32
    If using Adray, obtain Heaven's Blade at the Cave Temple.
  33. 33
    If missing boss BTs (Bonus Tracks) for the Cave Temple bosses, only the gauntlets are obtainable.
  34. 34
    Preparation:
    • Restock on supplies. Use the item in Kirlsa Hills to return to Gemity.
  35. 35
    Medicine Bottles can be used to fight Gabe without an Amulet of Freedom accessory.
  36. 36
    Most post-game bosses do not have BTs.
  37. 37
    Item Synthesis:
    • Synth old weapons into new ones, except for the Divine Avenger.
  38. 38
    Consider synthing Rings of Animosity and Faerie Rings into new weapons before adding old ones.
  39. 39
    Ring of Animosity Usefulness: Mirage, Nel, Fayt, Cliff, NTSC Peppita, PAL Albel, and possibly Maria.
  40. 40
    Recommended Factors for Synthesis:
    • Ring of Mental Power (2400): 6% MP regen.
  41. 41
    Blue Talisman (5900): 30% chance to negate HP damage.
  42. 42
    Red Talisman (5900): 30% chance to negate MP damage.
  43. 43
    Ring of Animosity (36,000): Fury use -3.
  44. 44
    Faerie Ring (40%) (45,000): Battle skill HP use -40%.
  45. 45
    Ring of Haste (20%) (90,000): Movement rate +20% -> 30%.
  46. 46
    Maze of Tribulations Access: Take the southwest path in Kirlsa to reach the Maze of Tribulations.
Tips
  • Pay close attention to audio cues during Insanity Prelude.
  • If you have stun bombs, use them on Luther during Insanity Prelude, but be quick.
  • Experiment with positioning to avoid attacks, especially Insanity Prelude and Flaming Divide.
  • Don't neglect status protection accessories if you don't have Medicine Bottles.
  • The post-game offers significant challenges and rewards; prepare accordingly.

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