Star Ocean: Till the End of Time Alchemy list including Iron, Ruby, Crystal, Damask, Mythril, Orichalcum, Sapphire, Diamond, Rainbow Diamond, Emerald, Dark Crystal, and more.
Alchemy Materials and Effects:
- Iron: ATP +10 (1)(dupe)
- Ruby: ATP +20 (1)(dupe)
- Crystal: ATP +50 (1)(dupe)
- Damask: ATP +100 (1)(dupe)
- Mythril: ATP +200 (1)(dupe), Critical rate +20, Fury reduction +10
- Orichalcum: ATP +500 (1)(dupe), 50% chance to survive death
- Sapphire: DFP +10 (1)(dupe)
- Diamond: DFP +50 (1)(dupe)
- Rainbow Diamond: DFP +100 (1)(dupe), A:F (5%)(2), A:E (5%)(2)
- Emerald: Int +50
- Dark Crystal: Int +500 -> 1000, AtkEfc: Chaos
- Shell Sapphire: AtkEfc: Freeze
- Fire Gem: E:F
- Water Gem: E:W
- Air Gem: E:I
- Earth Gem: E:E
- Brownie Stone: Echo +1 -> +2
- Earth Homunculus: Echo +1 -> +2, 50% chance of breaking (2) -> 10% chance of breaking (2) -> +10% chance of breaking (2) -> +1% chance of breaking (1)(dupe) -> +1% chance of breaking (1)(dupe)
- Fire Homunculus: May emit balls of fire when attacking, 50% chance of breaking (2)
- Water Homunculus: May shoot balls of ice when attacking, 50% chance of breaking (2)
- Wind Homunculus: May emit shockwaves when attacking, 50% chance of breaking (2)
- Celestial Homunculus: Shoot balls of light when defending, May emit a ball of light when attacking, 50% chance of breaking (2)
- Salamander Stone: May shoot balls of fire when attacking
- Nereid Stone: May shoot balls of ice when attacking
- Sylph Stone: May shoot balls of lightning when attacking
- Angel Stone: May shoot balls of light when attacking
- Stone of Evil: Attack at your own risk (2) -> May strike enemy with lightning when attacking -> (disappears)
- Star Ruby: Battle Bonus Gauge increase +2 -> +3 -> +4 -> +5
Writing Materials and Effects:
- Fire Discharge: E:F
- Water Discharge: E:W
- Wind Discharge: E:I
- Earth Discharge: E:E
- Fire Resistance: R:F
- Water Resistance: R:W
- Wind Resistance: R:I
- Earth Resistance: R:E
- Tome of Insight: Battle Skill HP use -20% (1), Critical rate +3 -> -30% -> -40% -> -50%
- Tome of Prowess: Echo +1, Hit +20 -> + +30 -> + +40 -> + +50
- Illegible Book: Cursed feeling (HP -20%)(1)x7, Int +10%
Other Materials and Effects:
- Spirit of Lilith: Gabriel Celesta, Grab Bag, Echo +3
- Earth Faerie: (Sphere)x6, 30% chance of breaking (2) -> 20% chance of breaking (1) -> (disappears) -> (disappears), Echo +2, 1/2 ATP (2)
- Fire Faerie: (MoT), (Sphere), 30% chance of breaking (2), May shoot powerful balls of fire when attacking, 1/2 ATP (2)
- Water Faerie: (Sphere), 30% chance of breaking (2), May shoot powerful balls of ice when attacking, 1/2 ATP (2)
- Wind Faerie: (Sphere), 30% chance of breaking (2), May shoot powerful balls of lightning when attacking, 1/2 ATP (2)
- Celestial Faerie: (Sphere), 30% chance of breaking (2), May shoot powerful balls of light when attacking, 1/2 ATP (2)
- Earth Pixie: (Kirlsa Cavers), (Ruins of Coffir), Grand Shrieker b, Echo +1 -> +2
- Fire Pixie: (Mosel Dunes), (Kirlsa), Nova Blaze e, Shoot balls of fire when attacking
- Water Pixie: (Bequerel Mine), (Kirlsa Caverns), Aquaregia e, May shoot balls of ice when attacking
- Wind Pixie: (Duggus Forest), (Ruins of Barr), (Sphere), BrzHunter b, May shoot balls of lightning when attacking
- Celestial Pixie: (Kaddan), (Sphere), Altar Guardian b, Santa's Boots, May shoot balls of light when attacking
- Efreet Crystal: (Spiral Tower)x2, May shoot balls of fire when attacking
- Fenrir's Crystal: (Spiral Tower)x2, May shoot balls of ice when attacking
- Star Splash: Gemity - Arena - Team Battle Rank A, May emit a ball of light when attacking
- Imposing Scroll: Gemity - Arena - Single Battle Rank S, ATP +1000 (1)(dupe)
- Fire Shielding: (Aquios), (Urssa Cave Temple), I:F
- Fire Absorption: (Spiral Tower), A:F
- Water Shielding: (Duggus Forest), (Urssa Cave Temple), I:W
- Water Absorption: (Sphere), A:W
- Wind Shielding: (Mountains of Barr), (Urssa Cave Temple), I:I
- Wind Absorption: (Aquatic Garden), A:I
- Earth Shielding: (Sealed Cavern), (Urssa Cave Temple), I:E
- Earth Absorption: (Sphere), A:E
Energy Ball Effects:
- May shoot balls of fire: 0.25x, 3 hits max, F
- May shoot balls of ice: 0.25x, 3 hits max, W
- May shoot balls of lightning: 0.125x, ~5 hits max, I
- May shoot balls of light: 0.125x, 6 hits
- May shoot powerful balls of fire: 0.5x, 3 hits max, F
- May shoot powerful balls of ice: 0.5x, 3 hits max, W
- May shoot powerful balls of lightning: 0.25x, ~5 hits max, I
- May shoot powerful balls of light: 0.25x, 6 hits
- May emit a ball of fire: 1.0x, 1 hit, F
- Attack at your own risk: May strike user with lightning (0.5x, 1 hit, I)
- May strike enemy with lightning: 0.5x, 1 hit, I
- May emit long-range shockwaves: 1.0x, 1 hit, I
- May emit a ball of light: 1.0x, 1 hit
- Shoot 8 balls of light when parrying: Reflect 25% damage, ~5 hits max
- Shoot 8 powerful balls of light when parrying: Reflect 100% damage, ~5 hits max
- Echo +1/2/3: Normal attacks deal an additional 50% / 75% / 87.5% damage. Doesn't affect energy ball damage.
IC List Notes:
- If an item is not followed by any names, it means simply using your best characters in that field will allow you to create it.
- A single run takes 7.2 seconds by default. Chance of success drops after each run.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content