Learn about Fayt's No Guard, Shotgun Blast, Air Raid, and Dimension Door skills, plus Sophia's healing and offensive spells in Star Ocean: Till the End of Time.
Fayt's Skills:
No Guard (Lv16): Makes Fayt invulnerable to physical damage at the beginning of its use. It has a block risk and may not hit small targets consistently. It is often used as skip-cancel fodder.
Ice Blade (Lv20): Costs 10 MP and 20 MP. Activates after 2 seconds, affecting HP by 1.05x and MP by 0.14x for 4 seconds.
Berserk (Lv21): Increases MP Damage.
Shotgun Blast (Lv25): Costs 20 MP and 47 MP. Deals 0.84x to 1.2x (1.25x to 1.8x) damage, with 2-5 hits, taking 2.75 seconds to execute (1.1s to get the first hit, 1.33s for all 5 hits). It is considered good until Air Raid is learned, even if halved.
Lightning Blade (Lv30): Costs 10 MP and 20 MP. Deals 0.525x HP damage and 0.18 MP damage for 3.6 seconds, activating after 2 seconds.
Air Raid (Lv40): Costs 40 MP and 67 MP. Deals 0.525x to 0.75x (0.79x to 1.125x) damage with a maximum of 7 hits in a medium area, taking 2.5 seconds (1.7s). It offers great damage and stopping power but has knockdown and knockback. Using it with No Guard requires using SK (Skill) as fodder, which can be an issue in NTSC-versions. Starting the chain with SK instead of a normal attack can lower multipliers but prevent blocking.
Dimension Door (Lv50): Costs 20 MP and 47 MP. Deals 3.15x HP and 0.12x MP damage (4.73x HP, 0.18x MP) in 2 seconds. Holding the button extends the pre-warp field, dealing 12-25% damage, halting enemies, and potentially inflicting Paralysis. Enemies with boss benefits cannot be halted. The slash can miss if rushed; hold the button until the first field hit to avoid this.
Divine Blade (MoT7): Costs 30 MP and 70 MP. Deals 0.735x HP and 0.25x MP damage for 5 seconds, activating after 3 seconds.
Ethereal Blast (S114): Costs 70 MP and 90 MP. Deals 0.94x HP and 0.1x MP damage, scaling up to 1.35x HP and 0.15x MP, with a maximum of 14 hits over 7.5 seconds (with adjusted multipliers of 1.41x HP, 0.15x MP to 2.0x HP, 0.225x MP). It has a slow startup (2.25s before Fayt is in the air) and the attack begins at 4 seconds. Enemies outside the center may only take a few hits. It can be interrupted by enemies like Incapacitator 5, Convictor, and Proclaimer, and may miss if the enemy is too close or too far. It is good for bosses up to Blair.
Sophia's Skills:
Normal Attacks:
- PB: 5 Fury, 0.83s (t1), 0.9s (t2), deals Fury damage and knockdown.
- SR: 5 Fury, 0.4s (t1), 0.5s (t2).
- LR: 5 Fury, 1.6s (t1), 1.5s (t2).
Fire Bolt and Ice Needles: Best low CP fodder at 20 Fury and 2 CP. They take 2.9 seconds when not skipped.
Healing (Lv3): Heals 35-38% HP at Lv1, 80-87% at Lv10. Casting time is 3.7 seconds (5.7s total).
Faerie Light (Lv32): Heals 33-36% HP for the whole party at Lv1, 60-66% at Lv10. The effect occurs after 1 second. Casting time is 5.2 seconds (6.8s total).
Restoration (Lv22): Revives a dead character and heals 10% HP & MP at Lv1, 50% at Lv10. The effect kicks in after about 2 seconds. Casting time is 4.2 seconds (5.8s total).
Cure Condition (Lv20): Heals Poison, Paralysis, and Petrification. Casting time is 3.7 seconds (5.2s total).
Protection (Lv17).
Power Up (Lv25).
Increase MP Damage (Lv32): Boosts Sophia's long-range normal attacks' MP damage from 0.2x and 0.3x to 0.45x (-> 0.54x) and 0.6x (-> 0.7x).
Charge (Lv22): Costs 20 MP and 42 MP. Deals 1.5x HP and 0.15x MP damage in 1.7 seconds (1.1s). It is slow and has limited area.
Aerial (Lv26): Costs 20 MP and 42 MP. Deals 0.5x HP and 0.2x MP damage, with 0-2 hits in 2.7 seconds (2.1s). Used near the edge of the short-range field.
Thunder Flare (Lv30): Costs 30 MP and 60 MP. Deals 13 hits in 6 seconds (3.9s active), in a medium area. Useful for interruption and stunlocking.
Berserk (Lv42).
Explosion (Lv50): Costs 40 MP and 72 MP. Deals 10 hits over 10 seconds, with hits starting at 3.75 seconds. Control is regained after 4 seconds. Canceling at 3.5 seconds makes spells overlap. Enemies outside the center take 5 hits. With boosts, it can deal good damage.
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