Learn how to maximize your Battle Points in Pokémon Platinum's Battle Hall. This guide covers strategies for winning streaks and understanding opponent levels.
Alright, let's talk about the Battle Hall in Pokémon Platinum. It's a bit different from other places in the Battle Frontier, so pay attention! You'll be facing 10 battles per round here, and it's strictly one-on-one, so you'll only bring one Pokémon. Make sure it's level 30 or higher when you enter. Here's a crucial tip: if you've been on a winning streak, the attendant will warn you if you try to use a different Pokémon than the one you started with. Using a new Pokémon resets your streak, so stick with your chosen fighter! If you're going for a Double Battle, you and your partner need to bring two Pokémon of the *same species*. For Multi Battles with another player, you both must enter Pokémon of the same species as well. Once you're in, you'll pick a type to battle against. The cool thing is, many opponents will be lower level than yours, especially early on. This gives you an advantage. However, be smart about your type matchups. Sometimes an opponent's second type can surprise you and negate your advantage. For example, if your Fighting-type Pokémon picks a Dark-type opponent, you might face a Spiritomb, which is Ghost/Dark and immune to Fighting moves. So, think ahead! As you win against a type, its rank goes up, and so do the levels of the opponents you face. After each battle, your Pokémon gets healed, and you can choose to continue your streak, retire it, or save the battle to your Vs. Recorder. You can then challenge the same type again (unless you've hit Rank 10) or pick a different one. Each type starts at Rank 1 and caps at Rank 10. Once you reach Rank 10, you can't challenge that type anymore. For Multi Battles, all types are already at Rank 10 from the start, and you can't battle the same type twice in a round. This means you can potentially battle all 17 types in each round of Multi Battles! Now, about how those opponent levels are calculated: it's a bit of math. The formula is L=min(Levelplayer,⌈Levelbase+types2+(rank−1)⋅increment⌉). - `Levelplayer` is your Pokémon's level. - `Levelbase` starts at `Levelplayer−(3⋅√Levelplayer)`. - `types` is the number of types (other than the one you're currently fighting) that are Rank 2 or higher. - `rank` is the current rank of the type you're fighting. - `increment` is `√Levelplayer / 5`. This chart shows how your Pokémon's level affects the opponent's base level and how much it increases per rank. It's a lot to take in, but basically, the higher your Pokémon's level, the higher the starting levels and increases will be for your opponents, but you'll also have a bigger buffer. | Own Level | Opponent'sBase Level | Level Added
Per Rank | | --- | --- | --- | | 30 | 13.5681 | 1.0954 | | 31 | 14.2964 | 1.1135 | | 32 | 15.0298 | 1.1314 | | 33 | 15.7661 | 1.1489 | | 34 | 16.5068 | 1.1662 | | 35 | 17.2520 | 1.1832 | | 36 | 18.0000 | 1.2000 | | 37 | 18.7517 | 1.2166 | | 38 | 19.5071 | 1.2329 | | 39 | 20.2646 | 1.2490 | | 40 | 21.0266 | 1.2649 | | 41 | 21.7908 | 1.2806 | | 42 | 22.5579 | 1.2962 | | 43 | 23.3279 | 1.3115 | | 44 | 24.1001 | 1.3266 | | 45 | 24.8752 | 1.3416 | | 46 | 25.6533 | 1.3565 | | 47 | 26.4329 | 1.3711 | | 48 | 27.2153 | 1.3856 | | 49 | 28.0000 | 1.4000 | | 50 | 28.7869 | 1.4142 | | 51 | 29.5759 | 1.4283 | | 52 | 30.3665 | 1.4422 | | 53 | 31.1599 | 1.4560 | | 54 | 31.9548 | 1.4697 | | 55 | 32.7512 | 1.4832 | | 56 | 33.5498 | 1.4966 | | 57 | 34.3506 | 1.5100 | | 58 | 35.1528 | 1.5232 | | 59 | 35.9565 | 1.5362 | | 60 | 36.7625 | 1.5492 | | 61 | 37.5691 | 1.5620 | | 62 | 38.3779 | 1.5748 | | 63 | 39.1882 | 1.5875 | | 64 | 40.0000 | 1.6000 | | 65 | 40.8132 | 1.6125 | | 66 | 41.6279 | 1.6248 | | 67 | 42.4441 | 1.6371 | | 68 | 43.2617 | 1.6493 | | 69 | 44.0801 | 1.6613 | | 70 | 44.8999 | 1.6733 | | 71 | 45.7212 | 1.6852 | | 72 | 46.5439 | 1.6970 | | 73 | 47.3682 | 1.7088 | | 74 | 48.1931 | 1.7205 | | 75 | 49.0195 | 1.7321 | | 76 | 49.8467 | 1.7436 | | 77 | 50.6753 | 1.7550 | | 78 | 51.5046 | 1.7663 | | 79 | 52.3354 | 1.7776 | | 80 | 53.1670 | 1.7888 | | 81 | 54.0000 | 1.8000 | | 82 | 54.8337 | 1.8111 | | 83 | 55.6689 | 1.8221 | | 84 | 56.5049 | 1.8331 | | 85 | 57.3416 | 1.8439 | | 86 | 58.1790 | 1.8547 | | 87 | 59.0178 | 1.8655 | | 88 | 59.8574 | 1.8762 | | 89 | 60.6978 | 1.8868 | | 90 | 61.5396 | 1.8974 | | 91 | 62.3821 | 1.9079 | | 92 | 63.2253 | 1.9184 | | 93 | 64.0693 | 1.9287 | | 94 | 64.9141 | 1.9391 | | 95 | 65.7595 | 1.9494 | | 96 | 66.6064 | 1.9596 | | 97 | 67.4534 | 1.9698 | | 98 | 68.3018 | 1.9799 |
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