Learn how status effects work in Pokémon Diamond and Pearl, from paralysis to poison. Understand how they impact battles and how to counter them.
Hey there! So, you're diving into Pokémon Diamond and Pearl and want to get a handle on all those pesky status effects? You've come to the right place. These little ailments can really turn the tide of a battle, so knowing how they work is super important.
First off, let's talk about how the game calculates if you're going to catch a Pokémon. Someone figured out that when the final calculation is less than 255, your chance of catching it is actually the 'Final Solution' divided by 255. So, if that number is 200, you've got a 200/255, or about 78.43% chance. Pretty neat, huh? It helps you pick the best Poké Ball for the job!
Now, let's get into the PickUp ability. This is a really cool one that lets your Pokémon find items just by being in your party and participating in battles. You don't even need them to fight, just have them along for the ride!
Pokémon with the PickUp Ability:
- Meowth
- Aipom
- Teddiursa
- Phanpy
- Zigzagoon
- Linoone
- Pachirisu
- Ambipom
- Munchlax
As you can see, not many fully evolved Pokémon have this ability. The lower-level ones like Meowth, Zigzagoon, and Munchlax are great for finding items early on (levels 1-30). Linoone is a good step up for mid-level items, and Ambipom is your best bet if you're looking to find items with a Pokémon at level 100. Try to snag one from the GTS!
Items You Can Get with PickUp:
The items you find depend on your Pokémon's level. Here's a breakdown:
Level 1-10
- 30% Chance: Potion
- 10% Chance: Antidote, Super Potion, Great Ball, Repel, Escape Rope, Full Heal
- 5% Chance: Hyper Potion
- 3% Chance: Ultra Ball
- 1% Chance: Nugget, Hyper Potion
Level 11-20
- 30% Chance: Antidote
- 10% Chance: Super Potion, Great Ball, Repel, Escape Rope, Full Heal, Hyper Potion
- 5% Chance: Ultra Ball
- 3% Chance: Revive
- 1% Chance: Nugget, King's Rock
Level 21-30
- 30% Chance: Super Potion
- 10% Chance: Great Ball, Repel, Escape Rope, Full Heal, Hyper Potion, Ultra Ball
- 5% Chance: Revive
- 3% Chance: Rare Candy
- 1% Chance: King's Rock, Full Restore
Level 31-40
- 30% Chance: Great Ball
- 10% Chance: Repel, Escape Rope, Full Heal, Hyper Potion, Ultra Ball, Revive
- 5% Chance: Rare Candy
- 3% Chance: Dusk Stone
- 1% Chance: Full Restore, Ether
Level 41-50
- 30% Chance: Repel
- 10% Chance: Escape Rope, Full Heal, Hyper Potion, Ultra Ball, Revive, Rare Candy
- 5% Chance: Dusk Stone
- 3% Chance: Shiny Stone
- 1% Chance: Ether, White Herb
Level 51-60
- 30% Chance: Escape Rope
- 10% Chance: Full Heal, Hyper Potion, Ultra Ball, Revive, Rare Candy, Dusk Stone
- 5% Chance: Shiny Stone
- 3% Chance: (The source text cuts off here, but likely indicates another item with a 3% chance.)
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