Learn how to get the Gloom Realm Card in Nightingale! We guide you through the Gear Score requirements, dungeon navigation, and the Fabled Automaton Knight boss strategy.
Alright, so you're looking to snag the Gloom Realm Card in Nightingale? It's a pretty important one for progressing, and thankfully, it's not too much of a headache once you know where to look. Let's get you sorted!
- 1Find the Entrance: First things first, you need to be rocking at least 45 Gear Score. Once you're there, keep an eye out for a crashed pirate ship landmark in your Abeyance Realm. The barrier to the Gloom Site of Power is usually hanging out nearby. If you're feeling a bit cheeky or just want to get in faster, you can sometimes parkour over the barrier from the ship's roof. Just crouch down near the wall, and there's often a spot you can drop through. Just remember, this dungeon is geared for enemies with 45 Gear Score, so if you're way under, you're going to feel it!
- 2Navigate the Dungeon: Once you're inside, the dungeon is pretty straightforward – think of it as a big column going straight down. You'll find ledges with mob spawners, a few Hope Echoes if you want to grab them, and some chests scattered around. Be ready for some new enemy types, including support units that buff others, mages, and the usual melee baddies. If you're not keen on fighting everyone, you can mostly just use your umbrella to glide down from ledge to ledge, getting your stamina back as you go. Your main goal is to reach the bottom and find the gap in the wall that leads to the boss room.
- 3Boss Fight - Fabled Automaton Knights: Now for the main event! You'll be facing two Fabled Automaton Knights. They've got a nasty AoE charge attack, similar to the automaton workers you might have seen smashing rocks, but this one hits *hard*. Your best bet is to kite them and avoid that charge at all costs.
- Use the Lasers: Here's a neat trick: when the bosses use their laser beam attack, it targets your location. You can actually lead this beam to hit the *other* Knight, dealing some nice bonus damage and applying a Damage over Time effect. It's a great way to speed up the fight.
- Weaknesses: Like other Knights, their weak spot is on their swords. They also have a Gatling gun move and a sword dash. They're vulnerable to blunt and piercing damage from picks and climbing axes. While guns can work, they seem to have a resistance to rifle ammo, so keep that in mind.
- Gear Score Matters: Seriously, don't go in too under-geared. The difficulty scales, and you'll have a much tougher time if there's a big gap between your score and the dungeon's recommended 45.
After you defeat the two Knights, you'll obtain the Gloom Realm Card. This card unlocks access to new Tier 2 building schematics, including advanced roofs and tilesets, new furniture, light sources, and the handy Axe Pick tool, which combines an axe and pickaxe. These will be crucial for increasing your Estate score, which you'll need for later realms.
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