Welcome to the Payday 3 hub, heisters! Developed by OVERKILL Software and Starbreeze Studios, this cooperative first-person shooter drops you into the high-stakes world of heists. You and your crew will plan and execute elaborate robberies, from stealthy gem acquisitions to explosive confrontations, aiming to build your ultimate criminal enterprise. Whether you're diving into the RPG elements to craft killer combat builds or mastering the art of the silent score, Payday 3 offers a deep, rewarding experience for those who love to strategize and execute.
This guide is your go-to resource for mastering every heist. We'll break down the intricacies of each mission, offer tips on optimizing your loadouts and skill trees for both stealth and loud approaches, and help you achieve those coveted Steam Achievements. Get ready to dominate the criminal underworld and become a legendary heister.
Part 1
Master Payday 3's Part 1 with our comprehensive guide covering essential loadouts, including sidearms like the B9-s, Bronco .44, Crosskill .45, and STRYK, plus an overview of early heists.
- 1Introduction: Welcome to the Payday 3 guide.
- 2Loadouts: This section details weapon and equipment choices.
- 2A: Sidearms:
- B9-s: Low power, medium range. Best for security cameras and low-level enemies. Essential for Diamond Heist and No Mercy.
- 2A: Sidearms:
- 3Bronco .44: High power, medium range. High recoil and slow reload. Unlocked early in the Support tree. Best for Overkill difficulty Swats, can one-shot when maxed. Recommended for Heat Street, Panic Room, Green Bridge, Slaughterhouse, and Undercover.
- 4Crosskill .45: Medium power, low range. Unlocked second in the Assault tree. Considered lackluster by the author.
- 5STRYK (Wolfpack DLC): High damage per second (fully automatic), medium range. Unlocked early in the Technician tree. Best for Panic Room, Slaughterhouse, and Undercover.
- 62B: Primary: (Details to follow)
- 72C: Secondary: (Details to follow)
- 82D: Equipment: (Details to follow)
- 92E: Deployables: (Details to follow)
- 102F: Crew Bonus: (Details to follow)
- 11Heists: An overview of available heists.
- 3A: First World Bank [FWB]
- 123B: Heat Street [HS]
- 133C: Panic Room [PR]
- 143D: Green Bridge [GB]
- 153E: Diamond Heist [Easy money]
- 163F: Slaughterhouse [sh]
- 173G: Counterfit [DLC.1]
- 183H: Undercover [DLC.2]
- 193I: No Mercy [Free Pc DLC]
- 203J: Over Drill [First World Bank Bonus]
- 21Enemies: Information on enemy types.
- 4A: Guards, Cops & Gangsters
- 224B: Swat
- 234C: Heavy Swat
- 244D: FBI
- 254E: Sniper
- 264F: Murkey water
- 27Heavy Hitters: Elite enemy types.
- 5A: Sheilds
- 285B: Bulldozer
- 295C: Taser
- 305D: Cloaker
- 31Credits, Changelog and Copyrights: Legal information.
- Consider your preferred playstyle (Assault, Sharpshooter, Support, Technician) when allocating skill points.
- The guide is written from a solo player's perspective.
- A recommended solo skill build (assuming DLC) involves a split between Support and Technician, with specific point allocations for each tree.
- For solo play, a build focusing on Support (42 points) and Technician (77 points) is suggested, reaching level 104 and unlocking essential skills.
Part 2
Explore Payday 3 weapons like the Brenner 21 and GL40, essential equipment like Cable Ties, and deployables like Sentry Guns.
Primary Weapons:
- AMCAR-4: Starts with this weapon. Power: Medium, Range: High. Best Heists: Easy heists. Recommended to replace ASAP.
- Reinbeck Shotgun: Unlocked in the support tree at level 13. Power: High, Range: Medium to low. Best Heist: All except Heat Street. Excels in close quarters.
- Brenner 21: Assault class weapon. Power: High, Range: High. Major drawback: Poor accuracy. Best use: Clearing assault waves. Best Heist: Heat Street.
- M308: Sharpshooter weapon. Power: High, Range: Highest in game. Best Heist: Does well everywhere.
- AK (Wolfpack DLC (downloadable content — extra missions or items released after launch)): Fuses AMCAR's balance with Brenner 21's firepower. Power: High, Range: Medium, Rate of fire: High. Best Heist: All of them.
Secondary Weapons:
- Locomotive 12 G: Found early in the sharpshooter tree. Power: High, Range: Low. Major drawback: Four shots up, two six shots. Best Heist: N/A.
- GL40 (Wolfpack DLC): Unlocked high in the technician tree. Power: Highest in the game, Range: Depends. Major drawbacks: High recoil and long reload. Best Heist: All. One-shots all but bulldozers with a direct hit. Effective against shields.
- Compact-5: Power: Low, Range: High, Rate of fire: High. Best Heist: Heat Street. A good pair to the Reinbeck.
- Mark 11: Weakest secondary weapon. Power: Low, Range: Low. Best Heist: Stealth-based. Silenced.
Equipment:
- Cable Ties: Start with two, upgradeable to a maximum of six (maxed at Assault level 33). Suggested for No Mercy and Diamond Heist if things go wrong.
- Body Armor: Increases body armor. Upgraded passively in all trees: Support (level 4), Technician (level 6), Assault (level 7), and Sharpshooter (level 25).
- Extra Start Out Ammo (Larger Ammo Pool): Each level adds 10% to a gun's total ammo capacity. Unlocked in the support tree, maxed at level 38. Required for the GL40.
- Tool Kit (Wolfpack DLC): Reduces time to fix drills and hackables by up to 20%. Unlocked at Technician level 1, maxed at level 38.
- Thick Skin: Increases health up to 33%. Unlocked through Sharpshooter level 2, maxed at level 39.
Deployables:
- Ammo & Health Bags: Throw on the ground for crew to use. Ammo bags can be used a maximum of ten times. Doctor bags (health) can be used a maximum of four times. Ammo unlocked by Assault (maxed at 30). Doctor bag in Support (maxed at 33).
- Trip Mines: Laser trip mines. Place on walls for high power explosions. One-shots all but bulldozers and possibly shields. Unlocks in Sharpshooter, maxes at Sharpshooter level 47 with 10 mines. Very useful for solo play.
- Sentry Gun (Wolfpack DLC): Unlocked at Technician level 5, maxed at level 45. Useful for assault waves and cover (press the cover button to crouch behind walls or objects) fire. Maxed out, it has enough armor and health to clear an assault on lower difficulties. Hates shields.
- Replace the AMCAR-4 as soon as possible.
- The Reinbeck Shotgun is excellent for close-quarters combat but not ideal for Heat Street.
- The Brenner 21 is best for clearing assault waves, especially on Heat Street.
- The M308 is a versatile sniper rifle effective on all heists.
- The AK is a balanced and powerful option for any heist.
- The GL40 is the best secondary weapon, especially against shields and bulldozers, but has high recoil and a long reload time.
- The Compact-5 pairs well with the Reinbeck Shotgun and is good for Heat Street.
- The Mark 11 is a silenced option for stealth-based heists.
- Consider upgrading Cable Ties for heists like No Mercy or Diamond Heist.
- Extra Ammo Pool is crucial for sustained fire with weapons like the GL40.
- Tool Kits significantly speed up drill and hackable interactions.
- Thick Skin provides a valuable health boost.
- Ammo bags are useful for replenishing ammunition, while Doctor bags are essential for healing.
- Trip Mines are excellent for area denial and solo play.
- Sentry Guns provide strong cover fire against assault waves.
Part 3
Learn how to complete First World Bank, Heat Street, and Panic Room heists in Payday 3, including stealth tips and enemy encounters.
- 1First World Bank (FWB): Locate the bank manager (lobby, above lobby, second floor office, conference room, or vault hallway). Tie him up. Head to the second floor. If with a friend, one person should disable security cameras. Get the drill and thermite from the server room and start the drill. Camp in the stairwell or head to the server room depending on difficulty. On Overkill or Overkill 145+, do not fix the drill during an assault wave; team communication is crucial. Head back to the server room to erase security camera footage. Once the drill is done, enter the vault. Destroy cameras in the vault and the next room to prevent elevators from opening. Ignite the floor to create a hole. Camp in the server room or the burning room to avoid enemies. If on higher difficulty, leave one or two teammates above to prevent being overrun when cops open the vault door. After getting the money, return to the server room. The top floor hallway may be blocked, requiring you to go through the lobby. Blow a hole in the lobby wall and proceed carefully, as Bulldozers may be present and can burst through doors. Reach safety to win.
- 2Heat Street (HS): Play on Easy due to the lack of cover (press the cover button to crouch behind walls or objects). Bring a sentry gun and at least one ammo bag (or a health bag if solo). High firepower is recommended, but avoid the Reinbeck due to open combat. Open the door and chase the van, dealing with initial cops. Ignore civilians as getting arrested is risky and recovery is difficult. Follow the waypoint (a marker on your map you've manually placed as a destination) to a new wheel man, who is found dead. Keep running and use small bits of cover during assaults until you find the van. Burn the van out using up to four gas cans, one at a time, without putting them down until the fire dies. Keep to cover. Force the NPC (non-player character — anyone the game controls, not you) to a helicopter while fighting cops; he cannot be killed. A checkpoint (an auto-save point you restart from on death) will be reached, then start climbing. The area at the top is a good defensive position for harder difficulties. Clear the area and the overpass. On the final stretch, clear cops quickly to avoid having to move the NPC back down the street. Get the NPC into the chopper to finish the heist.
- 3Panic Room (PR): Follow the waypoint at the start. Put on your mask as soon as possible. Locate the person in orange. Kill enemies and proceed to the third floor to find the red door.
- Skills like Sharpshooters (unlocks at Sharpshooter 20, gives more accuracy), Big Game Hunters (unlocks at Technician 29, gives 15% more ammo, stacks with extra ammo), Aggressor (unlocks at Assault 26, do 25% more damage), and Speed Reloaders (unlocks at Assault 38, 10% faster reloads) can be useful.
- More Blood to Bleed (unlocks at Sharpshooter 33) gives about six extra seconds to bleed out.
- Mr Nice Guy is similar to Noob Lube and unlocks after finishing any skill tree.
- For First World Bank, destroying cameras in the vault area is crucial to prevent elevator access.
- On higher difficulties for First World Bank, avoid fixing the drill during assault waves and utilize team communication.
- Heat Street is challenging due to its open nature; utilize cover effectively and consider bringing a sentry gun.
- In Heat Street, focus on reaching the objective quickly and using available cover during assaults.
- Panic Room requires finding a specific NPC; follow the waypoint and be prepared for combat.
Part 4
Master Part 4 of Payday 3 with expert tips for Green Bridge, Diamond Heist, Slaughterhouse, and Counterfeit. Learn strategies, avoid pitfalls, and secure your loot!
Alright, let's dive into Part 4 of our Payday 3 adventure. This section covers some seriously challenging heists, so buckle up and get ready to learn the ropes. We've got Green Bridge, Diamond Heist, Slaughterhouse, and Counterfeit – each with its own unique brand of chaos.
Green Bridge [GB]
This one can be a real headache, almost as tough as Heat Street. It kicks off with four drills, followed by relentless assaults, and then a brutal gauntlet for the escape. Let's break it down:
First, you need to find and saw open four prison vans. You can tackle them one by one or all at once – doing them all at once is faster, but doing two at a time might be safer for your health. Once you find the right van, you'll need to escort a prisoner to a tower. Keep yelling at them and use whatever cover you can find. When you get them to the top, put them in the seat and blow up the balloon. You'll have to wait for a plane to pick them up, which can take a while. After they're picked up, it's time for the escape. Stick to cover and stay low; it's a long run, so try to make it through in one piece. Once you reach the end, you'll just need to walk down some stairs, and then it's smooth sailing.
Diamond Heist [Easy Money]
There's a reason this heist is called "Easy Money," but don't let that fool you, especially on Overkill difficulty. If you're going for stealth, do NOT kill any guards, or the alarm will go off immediately.
The key here is to hack the alarm boxes. You don't need to be crouched, and the guards are pretty oblivious. If you manage to hack all the boxes without being seen, you'll cut the heist time in half. If you mess up and get spotted, grab the tablets from the boxes and head to the roof. There's a room up there that might have another alarm box – this is your holdout spot. Only leave it between assaults to fix the tablets. Once the tablets are fixed, you'll be in the same position as if you hadn't failed.
Next, head to the middle of the map and enter the codes. There's only about a 10-20% chance they'll work. If they don't, you'll have to find and escort the CFO to the roof. If he cooperates, he'll give you the codes. If he refuses, Bain will drop him, and you'll need to find someone else and get them to the roof. Once your hostage is on the helipad, head back to your holdout room. Apparently, kidnapped individuals will stay put if you leave them. Once you have the codes, empty the vault and make your escape. There are a few escape points, and one can even spawn right near the vault!
But wait, there's more! If you managed to get into the vault unseen and the codes worked (this is unconfirmed on Hard, I've never seen it), there's a hidden door. Behind that door lies a red diamond, protected by pressure glass that closes if hit by a bullet. If you want this gem, you'll need to go back to spawn, again remaining unseen, and grab the glass cutter you used to get in. You can't pick up the cutter until you reach the door. The cutting process takes 7 minutes. Once you grab the diamond, every enemy will spawn, and you'll have to pick up every case of diamonds to escape like normal. However, don't grab them until you have the Great Red diamond, as breaking the glass triggers the cops. After you escape, you'll find the diamond is worth... nothing! It's purely for a challenge that grants $5,000 in experience.
Slaughterhouse [sh]
This heist is straightforward but tough. To start, wait for the ambush – you can shoot if you want, but it's not required. Make your way down to the ladder and follow the waypoints. Once inside the slaughterhouse, shoot the wires. If the truck is front-up, you can just place C4 on the back; if it's frost-up, you'll need to shoot the wires. After you get the safe out, you'll need to drill it. Like all drills, it'll break. The office in this area is a good holdout spot. Only find the drill when an assault isn't active. This heist doesn't play around; the enemies here can make you look like a noob even on Normal difficulty.
Once the drill is done, you'll have to carry each bag of gold to the other side of the map. If you're playing solo, this means four trips. After that, you'll need to set some tires on fire. Look around for a can of gas, and then interact with a control in the middle of the area. You'll then need to find a good holdout spot while you wait for the gold to be secured. Once it is, you'll set the trap using the same control to move the gold. Then, it's time to escape. Use the containers for cover, and you're golden.
Counterfeit [DLC.1]
Now for some DLC content! This heist is fun but incredibly difficult, as is the case with most of these DLC heists. First things first, case the area and find a crowbar. When you start the heist, you'll want to pick this up...
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