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WE DIDN'T START THE FIRE
Monster Train

WE DIDN'T START THE FIRE

Conquer the 'We Didn't Start the Fire' Dimensional Challenges in Monster Train. Learn strategies for Weapons Make The Warrior, Twofer, I'm the Enemy Now!, and Stop Hitting Yourself.

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Conquer the 'We Didn't Start the Fire' Dimensional Challenges in Monster Train. Learn strategies for Weapons Make The Warrior, Twofer, I'm the Enemy Now!, and Stop Hitting Yourself.

Walkthrough
  1. 1
    Weapons Make The Warrior
    This challenge is a simpler version of Covenant 1. Focus on acquiring and combining equipment cards to create powerful synergies. The modifiers Enchanted Armory (0 cost equipment, add 3 random equipment), Amplified Armaments (equipment stats doubled), and No Fluff (1 less upgrade slot) are key. This challenge unlocks Trigger Happy and Twofer.
  2. 2
    Twofer
    With modifiers like Two for One (draft a second copy of each card), Moneybags (double gold), and Duality (double status effect stacks), this challenge allows for explosive growth. Be mindful that increased Multistrike, Reanimate, and Spikes from certain Trials can be more dangerous. This challenge unlocks I'm the Enemy Now! and Calculation Station.
  3. 3
    I'm the Enemy Now!
    This challenge features Fast Draw (Quick on friendly units), Race Ya There (Ascend friendly units at end of turn), and One Track Mind (automatic map path). The key strategy is to leverage the automatic Ascend mechanic, making units like Largestones very powerful.
  4. 4
    Stop Hitting Yourself
    This challenge applies Strike Hard (Multistrike 1 to all units) and Pain Train (Spikes 1 on enemy units). Enemy units also gain Spikes 3 when they enter combat. The primary focus is managing the increased damage from both your units and the enemies' Spikes.
Tips
  • For 'Weapons Make The Warrior', prioritize drafting any equipment cards and combining them for maximum effect.
  • In 'Twofer', exploit the Duality modifier to stack buffs like Valor and Pyregel rapidly. Be cautious of Trials that amplify enemy strengths.
  • 'I'm the Enemy Now!' rewards aggressive play with units that benefit from repeated Ascending. Consider units that gain value from being played multiple times.
  • 'Stop Hitting Yourself' requires careful positioning and damage mitigation due to the prevalence of Multistrike and Spikes.

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