Master the Jumper Cables + Battery in Monster Train! This guide covers strategies, modifiers, and tips for overcoming this challenging Dimensional Challenge.
Walkthrough
- 1Weapons Make The Warrior: Start with empowered equipment. Modifiers include Enchanted Armory (0 cost equipment, 3 random starting equipment), Amplified Armaments (equipment stat bonuses doubled), and No Fluff (1 less upgrade slot on all cards). This challenge is a simpler version of Covenant 1, focusing on combining powerful equipment.
- 2Twofer: Drafted cards are duplicated. Modifiers include Two for One (drafted cards gain a copy), Moneybags (double gold), and Duality (double status effect stacks). This challenge makes stacking buffs like Valor and Pyregel very effective, but can make certain Trials more dangerous.
- 3I'm the Enemy Now!: Friendly units gain Quick and Ascend at end of turn; map path is auto-selected. Modifiers include Fast Draw (Quick for friendly units), Race Ya There (Ascend friendly units end of turn), and One Track Mind (auto-selected map path). This challenge highlights the power of Largestones and how Shift works with automatic Ascending.
- 4Stop Hitting Yourself: All units gain Multistrike 1, enemy units enter with Spikes 1, and gain Spikes 3 when they are attacked. Modifiers include Strike Hard (Multistrike 1 for all units), Pain Train (enemy units enter with Spikes 1), and Rising Retribution (enemy units gain Spikes 3 when attacked).
Tips
- Focus on synergistic card combinations and equipment upgrades tailored to the specific modifiers of each challenge.
- Pay attention to how modifiers like Duality and Rising Retribution can amplify both your strengths and weaknesses.
- Experiment with different clan combinations to find what works best with the unique conditions of each challenge.
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