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Bone Pile + powder (3)
Monster Train

Bone Pile + powder (3)

Learn how to tackle the 'Bone Pile + powder (3)' Dimensional Challenge in Monster Train. This guide covers strategies, modifiers, and tips for success.

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Learn how to tackle the 'Bone Pile + powder (3)' Dimensional Challenge in Monster Train. This guide covers strategies, modifiers, and tips for success.

Walkthrough
  1. 1
    Weapons Make The Warrior: Start with free equipment and doubled equipment bonuses. Add 3 random equipment cards to your starting deck. All cards have 1 fewer upgrade slot. This is a simpler version of Covenant 1; focus on combining equipment for powerful cards.
  2. 2
    Twofer: Drafted cards are duplicated. Earn double gold. Status effects are doubled. This makes stacking buffs like Valor and Pyregel very effective, but also makes Trials with Multistrike, Reanimate, and Spikes more dangerous.
  3. 3
    I'm the Enemy Now!: Friendly units gain Quick. Friendly units ascend at the end of each turn. Map path is chosen automatically. This challenge highlights the power of overstacking, making Largestones and Shift units very potent due to automatic Ascend.
  4. 4
    Stop Hitting Yourself: All units gain Multistrike 1. Enemy units enter with Spikes 1. Enemy units gain Spikes 3 when they are attacked. This challenge emphasizes the risk of attacking enemies with Spikes, especially when combined with your own units' Multistrike.
Tips
  • Focus on synergistic card combinations, especially those that benefit from doubled stats or effects.
  • Be mindful of the increased danger from Spikes and Multistrike in the 'Stop Hitting Yourself' challenge.
  • Utilize the automatic Ascend mechanic in 'I'm the Enemy Now!' to quickly power up your units.
  • In 'Twofer', leverage the doubled gold to acquire powerful cards and upgrades.

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