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Rusty Hook + metal
Monster Train

Rusty Hook + metal

Learn how to conquer the Rusty Hook + Metal Dimensional Challenge in Monster Train. This guide covers strategies, modifiers, and tips for success.

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Learn how to conquer the Rusty Hook + Metal Dimensional Challenge in Monster Train. This guide covers strategies, modifiers, and tips for success.

This guide details the Rusty Hook + Metal Dimensional Challenge in Monster Train. This challenge focuses on enhancing your units with equipment and dealing with enemies that hit back hard.

  • Weapons Make The Warrior: Start with 3 random equipment cards that cost 0 Ember. Equipment bonuses are doubled, but all cards have 1 fewer upgrade slot.
  • Twofer: Drafted cards are duplicated. You earn double Gold, and status effect stacks are doubled.
  • I'm the Enemy Now!: Friendly units gain Quick and Ascend at the end of each turn. The map path is chosen automatically.
  • Stop Hitting Yourself: All units gain Multistrike 1. Enemy units enter with Spikes 1, and gain Spikes 3 when they are defeated.

Strategy:

The core of this challenge revolves around maximizing equipment synergy and managing the increased threat from enemies with Spikes. Focus on drafting powerful equipment cards and units that can benefit from or mitigate the effects of Multistrike and Spikes. The 'Twofer' modifier allows for explosive turns by doubling your card draw and status effects, while 'Weapons Make The Warrior' ensures you start with strong equipment. Be mindful of the increased danger from enemy Spikes, especially with the 'Stop Hitting Yourself' modifier.

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