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J. Alchemical Heads [A-Head]
Monster Train

J. Alchemical Heads [A-Head]

Unlock the secrets of the J. Alchemical Heads dimensional challenge in Monster Train. Learn strategies and modifiers to conquer this unique gameplay scenario.

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Unlock the secrets of the J. Alchemical Heads dimensional challenge in Monster Train. Learn strategies and modifiers to conquer this unique gameplay scenario.

Walkthrough
  1. 1
    Weapons Make The Warrior: Start with 3 random Equipment cards that cost 0 Ember. All equipment benefits are doubled, but all cards have 1 fewer upgrade slot. This is a simpler version of Covenant 1; focus on acquiring and combining powerful equipment.
  2. 2
    Twofer: Drafted cards are duplicated. Gold earned is doubled. Status effects are doubled. This makes stacking buffs like Valor and Pyregel very potent. Be cautious of Trials that add Multistrike, Reanimate, or Spikes.
  3. 3
    I'm the Enemy Now!: Friendly units gain Quick. Units Ascend at the end of each turn. The map path is chosen automatically. Overstacking units and using Largestones is effective. Shift units will activate frequently due to automatic Ascend.
  4. 4
    Stop Hitting Yourself: All units gain Multistrike 1. Enemy units enter with Spikes 1, and gain Spikes 3 when they are defeated. This challenge emphasizes careful positioning and managing the damage from Spikes.

Tips:

  • Focus on synergistic equipment in

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