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HYPER CHOPPER
Monster Train

HYPER CHOPPER

Unlock the secrets of the Hyper Chopper in Monster Train! This guide covers strategies, modifiers, and tips for conquering this challenging Dimensional Challenge.

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Unlock the secrets of the Hyper Chopper in Monster Train! This guide covers strategies, modifiers, and tips for conquering this challenging Dimensional Challenge.

Walkthrough
  1. 1
    Weapons Make The Warrior: Start with 0-cost equipment and doubled equipment stats. This challenge is an easier version of Covenant 1, encouraging you to draft and combine equipment for powerful cards. It unlocks Trigger Happy and Twofer.
  2. 2
    Twofer: Drafted cards are duplicated, gold is doubled, and status effect stacks are doubled. This makes stacking buffs like Valor and debuffs like Pyregel very potent. Be wary of Trials that add Multistrike, Reanimate, or Spikes. It unlocks I'm the Enemy Now! and Calculation Station.
  3. 3
    I'm the Enemy Now!: Friendly units gain Quick, and are Ascended at the end of each turn. The map path is auto-selected. This challenge highlights the power of overstacking and upgrades like Largerstones. Shift units activate more frequently due to automatic Ascend. It unlocks Stop Hitting Yourself! and Slow and Sloppy.
  4. 4
    Stop Hitting Yourself: All units gain Multistrike 1. Enemy units enter with Spikes 1, and gain Spikes 3 when they are t... (content truncated due to source limitations)
Tips
  • Focus on drafting equipment in 'Weapons Make The Warrior' to create overpowered cards.
  • In 'Twofer', leverage the doubled status effect stacks for immense buffs or debuffs.
  • 'I'm the Enemy Now!' rewards aggressive play and units that benefit from frequent Ascend.
  • 'Stop Hitting Yourself' requires careful management of your units' attacks due to Multistrike and enemy Spikes.

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