Detailed guide for the C. Mechanical Legs [M-Leg] challenge in Monster Train, covering its modifiers, strategies, and unlockable content. Learn how to overcome this unique challenge.
This section details the C. Mechanical Legs [M-Leg] Dimensional Challenge in Monster Train.
Walkthrough
- 1Weapons Make The Warrior: Start with empowered equipment. Equipment cards cost 0 Ember, and 3 random Equipment cards are added to your starting deck. Attack and health benefits from equipment are doubled. All cards have 1 fewer upgrade slot. This challenge is a simpler version of Covenant 1, encouraging the use of powerful combined equipment.
- 2Twofer: Drafted cards are duplicated. Gold earned is doubled. Status effect stacks are doubled. This makes stacking buffs like Valor and debuffs like Pyregel extremely potent. Frenzystone becomes even more powerful, granting Multistrike 2.
- 3I'm the Enemy Now!: Friendly units gain Quick. Friendly units ascend at the end of each turn. The map path is chosen automatically. This challenge highlights the power of overstacking and upgrades like Largerstone, as units will Ascend frequently.
- 4Stop Hitting Yourself: All units gain Multistrike 1. Enemy units enter with Spikes 1. Enemy units gain Spikes 3 when they are defeated. This challenge encourages aggressive play, as your units will hit multiple times and enemies will retaliate with increasing Spikes.
Tips
- Focus on acquiring and upgrading equipment in 'Weapons Make The Warrior' for significant combat boosts.
- In 'Twofer', leverage the doubled status effects and card duplication to create overwhelming unit power.
- 'I'm the Enemy Now!' benefits from units that scale well with repeated effects or have strong on-ascend abilities.
- 'Stop Hitting Yourself' requires careful positioning and potentially units that can mitigate or benefit from enemy Spikes.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content