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Spiked Club + fastener
Monster Train

Spiked Club + fastener

Learn how to beat the 'Stop Hitting Yourself' Dimensional Challenge in Monster Train. This guide covers modifiers like Strike Hard, Pain Train, and Rising Retribution.

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Learn how to beat the 'Stop Hitting Yourself' Dimensional Challenge in Monster Train. This guide covers modifiers like Strike Hard, Pain Train, and Rising Retribution.

Walkthrough
  1. 1
    Challenge Name: Stop Hitting Yourself
  2. 2
    Covenant Rank: 1
  3. 3
    Primary Clan: Lazarus League / Baron Grael
  4. 4
    Allied Clan: Banished / Fel
  5. 5
    Pyre Heart: Proto Heartcage
  6. 6
    Modifiers:
    • Strike Hard: All units gain Multistrike 1.
  7. 7
    Pain Train: Enemy units enter with Spikes 1.
  8. 8
    Rising Retribution: Enemy units gain Spikes 3 when they die.

Strategy:

  • The combination of Multistrike on your units and Spikes on enemies means you will take damage every time you attack. Prioritize units that can deal high damage quickly or have abilities that mitigate damage.
  • The 'Rising Retribution' modifier makes it dangerous to kill enemies, as they will inflict Spikes damage upon death. Consider using abilities that can clear multiple enemies at once or focus fire on high-threat targets to minimize the number of Spikes stacks gained.
  • Look for ways to gain lifesteal or damage shields to offset the incoming damage from attacking.
  • Clan combinations that offer strong offensive power or defensive capabilities will be beneficial.

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