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Bone Pile + powder (2)
Monster Train

Bone Pile + powder (2)

Detailed guide for the 'Bone Pile + Powder (2)' Dimensional Challenge in Monster Train, covering modifiers, strategies, and unlocked challenges. Learn how to tackle this unique gameplay scenario.

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Detailed guide for the 'Bone Pile + Powder (2)' Dimensional Challenge in Monster Train, covering modifiers, strategies, and unlocked challenges. Learn how to tackle this unique gameplay scenario.

Walkthrough
  1. 1
    Weapons Make The Warrior
    This challenge starts with empowered equipment. It's a simpler version of Covenant 1, encouraging players to pick up and combine equipment cards for powerful effects. It unlocks Trigger Happy and Twofer.
    • Primary Clan: Banished / Fel
  2. 2
    Allied Clan: Pyreborne / Lady Gilda
  3. 3
    Pyre Heart: Heart of the Pact
  4. 4
    Modifiers: Enchanted Armory (0 cost equipment, +3 random equipment), Amplified Armaments (doubled equipment stats), No Fluff (1 less upgrade slot).
  5. 5
    Twofer
    This challenge doubles many game elements. The Duality modifier significantly boosts status effects like Valor and Pyregel, and makes Frenzystone more potent. Be aware of Trials that become more dangerous with increased Multistrike, Reanimate, and Spikes.
    • Primary Clan: Pyreborne / Lord Fenix
  6. 6
    Allied Clan: Banished / Talos
  7. 7
    Pyre Heart: Proto Heartcage
  8. 8
    Modifiers: Two for One (drafted cards gain a copy), Moneybags (double gold), Duality (double status effect stacks).
  9. 9
    Unlocks: I'm the Enemy Now!, Calculation Station.
  10. 10
    I'm the Enemy Now!
    Friendly units gain Quick and Ascend at the end of each turn. The map path is auto-selected. This challenge highlights the power of overstacking and makes Largestones very effective. Shift units activate more frequently due to automatic Ascending.
    • Primary Clan: Underlegion / Bolete the Guillotine
  11. 11
    Allied Clan: Banished / Talos
  12. 12
    Pyre Heart: Proto Heartcage
  13. 13
    Modifiers: Fast Draw (Quick on friendly units), Race Ya There (Ascend friendly units end of turn), One Track Mind (auto-selected map path).
  14. 14
    Unlocks: Stop Hitting Yourself!, Slow and Sloppy.
  15. 15
    Stop Hitting Yourself
    All units gain Multistrike 1. Enemy units enter with Spikes 1, and gain Spikes 3 when they are defeated. This challenge emphasizes the risk of attacking enemies with Spikes, especially when combined with Multistrike.
    • Primary Clan: Lazarus League / Baron Grael
  16. 16
    Allied Clan: Banished / Fel
  17. 17
    Pyre Heart: Proto Heartcage
  18. 18
    Modifiers: Strike Hard (Multistrike 1 on all units), Pain Train (Enemy units enter with Spikes 1), Rising Retribution (Enemy units gain Spikes 3 when defeated).
Tips
  • Focus on building powerful synergies with equipment in 'Weapons Make The Warrior'.
  • Leverage the doubled status effects in 'Twofer' for rapid victory.
  • Experiment with overstacking and fast-cycling units in 'I'm the Enemy Now!'.
  • Carefully manage your attacks in 'Stop Hitting Yourself' to avoid excessive self-damage from Spikes.

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