Master the 'Flight' challenges in Monster Train! Learn strategies for 'Weapons Make The Warrior', 'Twofer', 'I'm the Enemy Now!', and 'Stop Hitting Yourself' with detailed modifier breakdowns.
Walkthrough
- 1Weapons Make The Warrior
- Description: Start with empowered equipment.
- 2Modifiers: Enchanted Armory (free equipment, starting equipment cards), Amplified Armaments (doubled equipment bonuses), No Fluff (fewer upgrade slots).
- 3Strategy: Focus on acquiring and combining equipment cards to create powerful synergies. This challenge is a simpler version of Covenant 1.
- 4Unlocks: Trigger Happy, Twofer.
- 5Twofer
- Description: Double the impact of many game elements.
- 6Modifiers: Two for One (drafted cards are duplicated), Moneybags (double gold), Duality (double status effect stacks).
- 7Strategy: Leverage the Duality modifier for extremely potent status effects like Valor and Pyregel. Be mindful that Multistrike and Spikes can become more dangerous.
- 8Unlocks: I'm the Enemy Now!, Calculation Station.
- 9I'm the Enemy Now!
- Description: Your units gain Quick and Ascend automatically.
- 10Modifiers: Fast Draw (units gain Quick), Race Ya There (units Ascend at end of turn), One Track Mind (map path is auto-selected).
- 11Strategy: Exploit the automatic Ascend mechanic for powerful synergies, especially with units that benefit from being played or Ascended multiple times. Largestones are effective upgrades.
- 12Unlocks: Stop Hitting Yourself!, Slow and Sloppy.
- 13Stop Hitting Yourself
- Description: Units gain Multistrike, and enemies gain Spikes.
- 14Modifiers: Strike Hard (all units gain Multistrike 1), Pain Train (enemy units enter with Spikes 1), Rising Retribution (enemy units gain Spikes 3 when triggered).
- 15Strategy: This challenge focuses on aggressive play and managing the increased threat from enemy Spikes.
Tips
- Pay close attention to the unique modifiers for each challenge, as they drastically alter optimal strategies.
- Synergize your clan choices and Pyre Heart with the challenge's modifiers for maximum effectiveness.
- Don't underestimate the power of duplicated cards or doubled status effects in challenges like 'Twofer'.
- The 'Flight' challenges are generally considered easier entry points into the Dimensional Challenges, offering a good way to learn their mechanics.
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