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Chains + gears
Monster Train

Chains + gears

Master the Chains + Gears challenges in Monster Train! Learn strategies for Weapons Make The Warrior, Twofer, I'm the Enemy Now!, and Stop Hitting Yourself! Unlock new challenges and conquer the game.

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Master the Chains + Gears challenges in Monster Train! Learn strategies for Weapons Make The Warrior, Twofer, I'm the Enemy Now!, and Stop Hitting Yourself! Unlock new challenges and conquer the game.

This section details the 'Chains + Gears' Dimensional Challenges in Monster Train, offering strategies and insights for each. These challenges modify gameplay significantly, often at Covenant Rank 1, and unlock further challenges upon completion.

Weapons Make The Warrior

Start with empowered equipment. This challenge adds 3 random Equipment cards to your deck, making them cost 0 Ember. Equipment bonuses are doubled, but all cards have 1 fewer upgrade slot. It's an easier version of Covenant 1; focus on combining equipment for powerful cards.

Twofer

Drafting a card grants a second copy, gold is doubled, and status effect stacks are doubled. This makes stacking buffs like Valor and debuffs like Pyregel very potent. Be cautious of Trials that benefit from Multistrike or Reanimate.

I'm the Enemy Now!

Friendly units gain Quick and Ascend at the end of each turn. The map path is chosen automatically. This challenge highlights the power of overstacking, making upgrades like Largestone very effective. Shift units activate more frequently due to automatic Ascend.

Stop Hitting Yourself

All units gain Multistrike 1. Enemy units enter with Spikes 1, and gain Spikes 3 when they are defeated. This challenge encourages aggressive play, but requires careful management of self-inflicted damage from spikes.

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