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MYSTIC MAELSTROM
Monster Train

MYSTIC MAELSTROM

Unlock the secrets of Monster Train's Mystic Maelstrom Dimensional Challenges. Learn strategies for Weapons Make The Warrior, Twofer, I'm the Enemy Now!, and Stop Hitting Yourself.

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Unlock the secrets of Monster Train's Mystic Maelstrom Dimensional Challenges. Learn strategies for Weapons Make The Warrior, Twofer, I'm the Enemy Now!, and Stop Hitting Yourself.

Walkthrough
  1. 1
    Weapons Make The Warrior
    • Modifiers: Enchanted Armory (Equipment cards cost 0 Ember, add 3 random Equipment cards to starting deck), Amplified Armaments (Equipment attack and health benefits doubled), No Fluff (All cards have 1 fewer upgrade slot).
  2. 2
    Primary Clan: Banished/Fel
  3. 3
    Allied Clan: Pyreborne/Lady Gilda
  4. 4
    Pyre Heart: Heart of the Pact
  5. 5
    Strategy: Easier than Covenant 1; focus on acquiring and combining powerful equipment.
  6. 6
    Unlocks: Trigger Happy, Twofer
  7. 7
    Twofer
    • Modifiers: Two for One (Drafting a card grants a second copy), Moneybags (Double gold earned), Duality (Double stacks of all status effects).
  8. 8
    Primary Clan: Pyreborne/Lord Fenix
  9. 9
    Allied Clan: Banished/Talos
  10. 10
    Pyre Heart: Proto Heartcage
  11. 11
    Strategy: Duality makes stacking Valor and Pyregel easy. Frenzystone is more powerful, granting Multistrike 2. Be cautious of Trials that benefit from Multistrike, Reanimate, or Spikes.
  12. 12
    Unlocks: I'm the Enemy Now!, Calculation Station
  13. 13
    I'm the Enemy Now!
    • Modifiers: Fast Draw (Friendly units get Quick), Race Ya There (Ascend friendly units at end of turn), One Track Mind (Map path chosen automatically).
  14. 14
    Primary Clan: Underlegion/Bolete the Guillotine
  15. 15
    Allied Clan: Banished/Talos
  16. 16
    Pyre Heart: Proto Heartcage
  17. 17
    Strategy: Overstacking is powerful due to less capacity concern. Largestones are good upgrades. Shift units activate more often due to automatic Ascending.
  18. 18
    Unlocks: Stop Hitting Yourself!, Slow and Sloppy
  19. 19
    Stop Hitting Yourself
    • Modifiers: Strike Hard (All units get Multistrike 1), Pain Train (Enemy units enter with Spikes 1), Rising Retribution (Enemy units gain Spikes 3 when taking damage).
  20. 20
    Primary Clan: Lazarus League/Baron Grael
  21. 21
    Allied Clan: Banished/Fel
  22. 22
    Pyre Heart: Proto Heartcage
  23. 23
    Strategy: Focus on units that can deal with enemies that have Spikes, or units that can quickly eliminate threats before Spikes become a major issue. The combination of Multistrike and Spikes requires careful positioning and target prioritization.

Tips:

  • Pay close attention to the specific modifiers for each challenge, as they drastically alter gameplay.
  • Synergize your clan choices and Pyre Heart with the challenge modifiers for optimal results.
  • Experiment with different unit and spell combinations to overcome the unique obstacles presented by each challenge.
  • The

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