A guide to the Spiked Club + bandage Dimensional Challenge in Monster Train, detailing modifiers, strategy, and rewards to help you conquer this unique gameplay scenario.
Walkthrough
- 1Modifiers:
- Strike Hard: All units gain Multistrike 1.
- 2Pain Train: Enemy units enter with Spikes 1.
- 3Rising Retribution: Enemy units gain Spikes 3 when they enter combat.
- 4Primary Clan: Lazarus League / Baron Grael
- 5Allied Clan: Banished / Fel
- 6Pyre Heart: Proto Heartcage
Tips
- The combination of Multistrike on your units and Spikes on the enemy means that direct combat can be very punishing.
- Prioritize units that can deal damage without taking hits, or have ways to remove Spikes.
- Consider using spells or abilities that can weaken enemies before they reach your front lines.
- The 'Stop Hitting Yourself!' challenge unlocks 'Slow and Sloppy'.
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