Learn how to use the Hydra in halo infinite, a versatile rocket/grenade launcher with direct aim and guided missile modes. Includes strengths, weaknesses, and reload times.
The Hydra is a light rocket launcher in halo infinite that fires ammunition acting as a hybrid between small rockets and explosive grenades. These projectiles deal area of effect damage upon impact with enemies or nearby terrain, though enemies must be very close to the explosion to be affected. The Hydra has a magazine capacity of 6 and a full reload takes approximately 6 seconds, with the ability to fire after each individual projectile is loaded. It also features an alternative fire mode that switches from direct aim to guided missiles which home in on targets after a lock-on.
Strengths of the Hydra:
- The Hydra can inflict significant damage in a short period.
- In direct aim mode, it takes 3 hits to kill most opponents.
- In guided missile mode, it takes 4 hits to kill most opponents.
- It is effective at most ranges with good aim, particularly in close combat against grouped enemies.
- The alternative fire mode provides a reliable way to inflict damage and distract enemies while you seek cover (press the cover button to crouch behind walls or objects).
Weaknesses of the Hydra:
- The default direct aim mode can be difficult to use for hitting specific targets, especially at a distance, due to projectile travel time. Enemies can evade shots if they move.
- The alternative fire mode's guided missiles can be evaded if the enemy breaks line of sight, for example, by jumping behind cover.
- The Hydra has one of the longest reload times to reach full magazine capacity, potentially leaving you vulnerable.
- The guided missile tracking is not always perfect and projectiles can be blocked by other players or map elements.
Basic Stats Overview:
- Type: Rocket / Grenade Launcher
- Magazine: 6
- Ammunition: Rocket / Grenades
- Scope: N/A
- Alt Fire: Yes
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