Skip to content
Live Fire
Halo Infinite

Live Fire

Master the Live Fire map in Halo Infinite with our comprehensive guide. Learn all weapon and equipment spawn locations, plus strategies for Slayer, Strongholds, and Oddball.

By ···10 min read·Multi-source verified
1 reading this guide  

Master the Live Fire map in Halo Infinite with our comprehensive guide. Learn all weapon and equipment spawn locations, plus strategies for Slayer, Strongholds, and Oddball.

Live Fire is a medium-sized Arena map in Halo Infinite, featuring distinct spawn points for teams in the Canal and the House. The map offers various weapon and equipment spawn locations that remain consistent, though the specific weapon or equipment may vary each game.

Weapon Spawns

  • Pistol: Canal and Overlook (Plasma Pistol, Mangler, or Disruptor)
  • Tactical Rifle: Nest and House Elbow (BR75 Battle Rifle or VK78 Commando)
  • Sub Machine Gun: Turbine (Needler or Sentinel Beam)
  • Pulse Carbine: Tower
  • Shotgun: Center of the Tunnel (Heatwave or CQS48 Bulldog)
  • Power Weapon: Hallway (Skewer or S7 Sniper Rifle)

Equipment Spawn Locations

  • Drop Wall: Wall near the Brutes
  • Repulsor: Yard near the green building
  • Overshield or Active Camo: Top of the Turbine

Game Modes

Live Fire is utilized for Strongholds, Oddball, and Slayer.

Slayer

A Team Deathmatch-style mode where the first team to reach 50 points wins, with a 12-minute timer. Recommended strategy involves good team communication, sticking together, and utilizing the Tunnel and House areas for cover and shield regeneration. Securing Power Weapons/Equipment is crucial.

Strongholds

Similar to Domination, requiring teams to hold points to score. A team needs 200 points on Quickplay or 250 on Ranked. Holding three points offers no additional benefit over holding two. Two strategies are suggested: 1) Defend two points with two teammates on each. 2) Capture two points and then take an opponent's point if it becomes undefended. Holding points A and B is generally easier due to their proximity.

Oddball

Teams must hold the Oddball for 100 seconds per round, totaling 200 points. The Oddball spawns in the Center of the Tunnel. The team should rush to secure it. The ball carrier should head to the House section and stand near the House Window for defense. Teammates should cover the House Elbow, the main entrance, and the tunnel.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content