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Tomes
Fire Emblem: Awakening

Tomes

Discover all the Tomes in Fire Emblem: Awakening. Learn about their Weapon Level, Might, Uses, Effects, and special properties to dominate your battles.

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Discover all the Tomes in Fire Emblem: Awakening. Learn about their Weapon Level, Might, Uses, Effects, and special properties to dominate your battles.

Walkthrough
  1. 1
    The weapon level required to equip this weapon.
  2. 2
    Might: The higher this value, the more damage done.
  3. 3
    Uses: Number of times weapon can be used (inf = infinite).
Tips
  • Fire: E, 2 Might, 45 Uses
  • Elfire: D, 5 Might, 35 Uses
  • Arcfire: C, 8 Might, 30 Uses
  • Bolganone: B, 12 Might, 25 Uses
  • Valflame: A, 16 Might, 25 Uses, Magic +5
  • Thunder: E, 3 Might, 45 Uses
  • Elthunder: D, 6 Might, 35 Uses
  • Arcthunder: C, 10 Might, 30 Uses
  • Thoron: B, 14 Might, 25 Uses
  • Mjolnir: A, 18 Might, 25 Uses, Skill +5; good Critical rate
  • Wind: E, 1 Might, 45 Uses, Strong against Flying units
  • Elwind: D, 4 Might, 35 Uses, Strong against Flying units
  • Arcwind: C, 6 Might, 30 Uses, Strong against Flying units
  • Rexcalibur: B, 10 Might, 25 Uses, Strong against Flying units
  • Excalibur: A, 13 Might, 25 Uses, Strong against Flying units; high Critical rate
  • Forseti: A, 14 Might, 25 Uses, Speed +5; strong against Flying units
  • Book of Naga: A, 15 Might, 25 Uses, Defence and Resistance +5; strong against Dragons
  • Flux: E, 5 Might, 45 Uses, Dark Mage/Sorcerer only
  • Nosferatu: D, 7 Might, 20 Uses, Dark Mage/Sorcerer only; recover HP = to Damage/2
  • Ruin: C, 4 Might, 20 Uses, Dark Mage/Sorcerer only; exceptional Critical rate
  • Waste: B, 10 Might, 30 Uses, Dark Mage/Sorcerer only; 2 attacks in a row
  • Grima’s Truth: B, 12 Might, Inf. Uses, Dark Mage/Sorcerer only
  • Goetia: A, 19 Might, 25 Uses, Dark Mage/Sorcerer only
  • Mire: C, 10 Might, 10 Uses, Dark Mage/Sorcerer only; 3~10 Range
  • Dying Blaze: E, 10 Might, 3 Uses
  • Micaiah’s Pyre: B, 13 Might, 15 Uses, Defence and Resistance +2
  • Superior Jolt: B, 14 Might, 10 Uses, Grants Tomebreaker Skill
  • Katarina’s Bolt: C, 11 Might, 20 Uses, High Critical rate
  • Wilderwind: D, 2 Might, 5 Uses, Strong against Flying units; high Critical rate
  • Celica’s Gale: D, 4 Might, 20 Uses, 2 attacks in a row; strong against Flying units
  • Aversa’s Night: B, 15 Might, 10 Uses, Dark Mage/Sorcerer only; recover HP = to Damage/2

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