Discover all the Tomes in Fire Emblem: Awakening. Learn about their Weapon Level, Might, Uses, Effects, and special properties to dominate your battles.
Walkthrough
- 1The weapon level required to equip this weapon.
- 2Might: The higher this value, the more damage done.
- 3Uses: Number of times weapon can be used (inf = infinite).
Tips
- Fire: E, 2 Might, 45 Uses
- Elfire: D, 5 Might, 35 Uses
- Arcfire: C, 8 Might, 30 Uses
- Bolganone: B, 12 Might, 25 Uses
- Valflame: A, 16 Might, 25 Uses, Magic +5
- Thunder: E, 3 Might, 45 Uses
- Elthunder: D, 6 Might, 35 Uses
- Arcthunder: C, 10 Might, 30 Uses
- Thoron: B, 14 Might, 25 Uses
- Mjolnir: A, 18 Might, 25 Uses, Skill +5; good Critical rate
- Wind: E, 1 Might, 45 Uses, Strong against Flying units
- Elwind: D, 4 Might, 35 Uses, Strong against Flying units
- Arcwind: C, 6 Might, 30 Uses, Strong against Flying units
- Rexcalibur: B, 10 Might, 25 Uses, Strong against Flying units
- Excalibur: A, 13 Might, 25 Uses, Strong against Flying units; high Critical rate
- Forseti: A, 14 Might, 25 Uses, Speed +5; strong against Flying units
- Book of Naga: A, 15 Might, 25 Uses, Defence and Resistance +5; strong against Dragons
- Flux: E, 5 Might, 45 Uses, Dark Mage/Sorcerer only
- Nosferatu: D, 7 Might, 20 Uses, Dark Mage/Sorcerer only; recover HP = to Damage/2
- Ruin: C, 4 Might, 20 Uses, Dark Mage/Sorcerer only; exceptional Critical rate
- Waste: B, 10 Might, 30 Uses, Dark Mage/Sorcerer only; 2 attacks in a row
- Grima’s Truth: B, 12 Might, Inf. Uses, Dark Mage/Sorcerer only
- Goetia: A, 19 Might, 25 Uses, Dark Mage/Sorcerer only
- Mire: C, 10 Might, 10 Uses, Dark Mage/Sorcerer only; 3~10 Range
- Dying Blaze: E, 10 Might, 3 Uses
- Micaiah’s Pyre: B, 13 Might, 15 Uses, Defence and Resistance +2
- Superior Jolt: B, 14 Might, 10 Uses, Grants Tomebreaker Skill
- Katarina’s Bolt: C, 11 Might, 20 Uses, High Critical rate
- Wilderwind: D, 2 Might, 5 Uses, Strong against Flying units; high Critical rate
- Celica’s Gale: D, 4 Might, 20 Uses, 2 attacks in a row; strong against Flying units
- Aversa’s Night: B, 15 Might, 10 Uses, Dark Mage/Sorcerer only; recover HP = to Damage/2
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