Complete The Future Past 2 DLC mission in fire emblem awakening, protecting four NPC children from Grima's minions and defeating the Wyvern Lord boss.
Walkthrough
- 1As the mission begins, advance with all your units, defeating enemies in your path. Characters with Brave weapons, the Galeforce skill, and good support partners (A or S Rank) are highly recommended. Consider using Galeforce pairs to cover (press the cover button to crouch behind walls or objects) ground quickly by moving up to three times per turn.
- 2The main enemy force will target Brady and Yarne, while weaker enemies attack Owain and Inigo. Prioritize flying enemy units due to their high movement. Use magic against Wyvern Lords and Griffon Riders, and physical weapons against Falcon Knights and Dark Fliers.
- 3Leave units on the west side of the map, north of the starting area, to intercept flying enemies. A Galeforce pair and a normal pair can handle them, but have backup ready.
- 4Ground-based enemies can be blocked at the south-eastern bridge. Be wary of Tricksters with the Pass skill, as they can move through your units.
- 5Turn on the Danger zone (press X on the map) and ensure Brady and Yarne do not end their turn within the red zone.
- 6Continue advancing, eliminating flying units immediately and preventing ground units from slipping past. Many enemies will ignore your units and move straight past unless their path is completely blocked.
- 7Expect flying unit reinforcements to appear throughout the battle:
- Turn 3: 2 Cavaliers, 2 Dark Fliers, and 2 Griffon Riders
- 8Turn 4: 2 Wyvern Lords and 2 Falcon Knights
- 9Turn 5: 2 Cavaliers, 2 Dark Fliers, and 2 Griffon Riders
- 10Turn 6: 2 Wyvern Lords and 2 Falcon Knights
- 11Turn 7: 2 Wyvern Lords, 2 Griffon Riders, 2 Dark Fliers, and 2 Falcon Knights
- 12Turn 8: 2 Wyvern Lords, 2 Griffon Riders, 2 Dark Fliers, and 2 Falcon Knights
- 13By Turn 7, Brady and Yarne should have escaped the map. All remaining enemies will now target your units. Be cautious of flying units spawning when you end your turn and on the following turn.
- 14To avoid fighting the boss, have your Avatar wait next to them. The boss will not attack your units until their Turn 8, at which point they will move with the rest of the enemy swarm.
Boss:
- ??? (Wyvern Lord, Level 20) with Hauteclere.
Tips
- Fielding a bunch of flying units is ideal for traversing gaps quickly instead of snaking around the map.
- Many enemies will ignore your units and focus on the NPC children, making it similar to a tower defense game.
- If you haven’t already, turn on the Danger zone to ensure the NPC children’s safety.
- The boss can be avoided by positioning your Avatar next to them.
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