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Chapter 13 Of Sacred Blood
Fire Emblem: Awakening

Chapter 13 Of Sacred Blood

Master Chapter 13 'Of Sacred Blood' in Fire Emblem: Awakening! Learn strategies to recruit Henry, defeat the Risen Chief boss, and navigate enemy reinforcements.

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Master Chapter 13 'Of Sacred Blood' in Fire Emblem: Awakening! Learn strategies to recruit Henry, defeat the Risen Chief boss, and navigate enemy reinforcements.

Alright, so Chapter 13, 'Of Sacred Blood,' is where things start to get a bit spicy. You're going to pick up a new ally, Henry, who's a Dark Mage, and he joins you automatically at level 12. He's pretty cool, but don't let him distract you too much from the main objective: beating the boss.

The map itself is a bit of a trap. You start surrounded by monsters, and more are going to pop out from those forts. Your main goal is to defeat the Risen Chief, who's chilling at the north end of the map. He's a Warrior at level 6 and doesn't move, which is nice, but he's got a Short Axe and a Secret Book. The real challenge here isn't just the boss, but managing the constant stream of reinforcements.

Walkthrough
  1. 1
    You'll start the map with Henry joining your party. He's a Dark Mage, level 12, and he's automatically recruited. Listen to what he says; you're pretty much boxed in by monsters at the start.
  2. 2
    Keep an eye on the turns when reinforcements appear. You'll want to plan your moves around them so you don't get overwhelmed.
  3. 3
    It's a good idea to split your group. Head towards the higher ground to avoid being stuck in the middle of the map for too long. This gives you a better vantage point and can help funnel enemies.
  4. 4
    Alternatively, you can set up a defensive formation right in the center and let the enemies come to you. This can work, but sometimes it's just easier to make a run for the hills (or the northern part of the map).
  5. 5
    If you decide to push north towards the boss, be super careful. There are archers on the ridges who are armed with long bows. They can hit you from pretty far away, so always check your unit ranges before moving into their line of sight.
  6. 6
    The chapter ends once you defeat the Risen Chief. You can either make a direct push to take him out quickly, or you can hang back and farm some experience points from the other enemies if your units need it. Remember, the boss himself doesn't move, so you have a bit of control over when and how you engage him.
Tips
  • Pay close attention to the reinforcement turns. Knowing when new enemies will appear is key to not getting swarmed.
  • Splitting your forces can be effective, but make sure your separated groups can still support each other or defend themselves.
  • Always check unit ranges, especially when moving towards the north. Those archers can be brutal if you're not careful.
  • Decide if you want to rush the boss or grind for EXP. Both are valid strategies depending on your current unit strength and needs.
  • Recruit Henry (Dark Mage, Level 12)
  • Defeat Risen Chief (Warrior, Level 6)

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