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Swords: Information 2
Fire Emblem: Awakening

Swords: Information 2

Explore the complete list of Swords in Fire Emblem: Awakening, detailing their weapon level, might, uses, and special effects. Master your arsenal!

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Explore the complete list of Swords in Fire Emblem: Awakening, detailing their weapon level, might, uses, and special effects. Master your arsenal!

Walkthrough
  1. 1
    Bronze Sword: Level E, Might 3, Uses 50.
  2. 2
    Iron Sword: Level D, Might 5, Uses 40.
  3. 3
    Steel Sword: Level C, Might 8, Uses 35.
  4. 4
    Silver Sword: Level B, Might 11, Uses 30.
  5. 5
    Brave Sword: Level A, Might 9, Uses 30, grants 2 attacks in a row.
  6. 6
    Armorslayer: Level D, Might 8, Uses 25, strong against Armor units.
  7. 7
    Wyrmslayer: Level D, Might 8, Uses 25, strong against Dragon units.
  8. 8
    Killing Edge: Level C, Might 9, Uses 30, grants a high Critical rate.
  9. 9
    Levin Sword: Level C, Might 10, Uses 25, 1-2 Range, considered magic.
  10. 10
    Rapier: Level E, Might 5, Uses 35, Lords only, strong against Beast and Armor units.
  11. 11
    Noble Rapier: Level C, Might 8, Uses 25, same as Rapier.
  12. 12
    Missiletainn: Level C, Might 8, Uses 35, Owain only, grants Skill +1.
  13. 13
    Sol: Level B, Might 12, Uses 30, recovers HP equal to half the damage dealt to enemies.
  14. 14
    Amatsu: Level A, Might 12, Uses 30, 1-2 Range, Myrmidon/Swordmaster only.
  15. 15
    Falchion: Level E, Might 5, Uses Infinite, Chrom/Marth only, strong against Dragon units.
  16. 16
    Exalted Falchion: Level E, Might 15, Uses Infinite, Chrom/Marth only, strong against Dragon units and Grima.
  17. 17
    Parallel Falchion: Level E, Might 12, Uses Infinite, Lucina/Marth only, strong against Dragon units and Grima.
  18. 18
    Mercurius: Level A, Might 17, Uses 25.
  19. 19
    Tyrfing: Level A, Might 15, Uses 25, grants Resistance +5.
  20. 20
    Balmung: Level A, Might 13, Uses 25, grants Speed +5.
  21. 21
    Sol Katti: Level A, Might 8, Uses 25, Myrmidon/Swordmaster only, grants Resistance +5.
  22. 22
    Ragnell: Level A, Might 15, Uses 25, 1-2 Range, grants Defense +5.
  23. 23
    Tree Branch: Level E, Might 1, Uses 20.
  24. 24
    Soothing Sword: Level D, Might 8, Uses 10, recovers 10 HP per turn.
  25. 25
    Glass Sword: Level E, Might 11, Uses 3.
  26. 26
    Superior Edge: Level B, Might 11, Uses 10, grants the Swordbreaker skill.
  27. 27
    Eliwood’s Blade: Level C, Might 10, Uses 20.
  28. 28
    Roy’s Blade: Level D, Might 8, Uses 25.
  29. 29
    Alm’s Blade: Level B, Might 15, Uses 10.
  30. 30
    Leif’s Blade: Level D, Might 4, Uses 20, grants the Despoil skill.
  31. 31
    Eirika’s Blade: Level C, Might 6, Uses 20, grants 2 attacks in a row.
  32. 32
    Seliph’s Blade: Level B, Might 12, Uses 15, grants Speed and Resistance +2.
Tips
  • Weapon Level determines the weapon you can equip.
  • Might indicates the damage dealt by the weapon.
  • Uses indicate the number of times a weapon can be used; 'inf' means infinite uses.

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