Explore Irvine's Limit Break, Shot, in Final Fantasy VIII Remastered. Learn about ammo types, effects, acquisition, and his ultimate weapon, Exeter.
Irvine's Limit Break is called Shot, which allows him to fire a barrage of bullets at enemies for a random duration of 8-26 seconds. The duration is influenced by his current HP percentage, the number of KO'd allies, and status effects. Irvine can utilize various types of ammo, each with different effects and damage outputs.
Ammo Types and Effects:
- Normal Ammo: Damages one enemy with base power 16.
- Shotgun Ammo: Damages all enemies with base power 14.
- Dark Ammo: Damages one enemy and can inflict Blind, Poison, Silence, Sleep, and Slow (base power 14).
- Fire Ammo: Deals fire damage to all enemies (base power 40).
- Demolition Ammo: Damages one enemy (base power 60).
- Fast Ammo: Damages one enemy (base power 7).
- AP Ammo: Damages one enemy, ignoring defense (base power 80).
- Pulse Ammo: Damages one enemy (base power 120).
It's important to note that if a targeted enemy dies mid-Shot, subsequent attacks will deal zero damage. Running out of ammo also prematurely ends the attack.
For much of the game, Flame Shot, Canister Shot, and Armor Shot are effective due to their power and ease of acquisition. Towards the end, Quick Shot becomes superior for its high single-target damage. Fast Ammo can be refined from Normal Ammo (1:1) and Shotgun Ammo (2:1). Normal and Shotgun Ammo are purchasable from general stores, and with an infinite Gil supply from the Tonberry GF, maintaining a stock of Fast Ammo is feasible.
Ammo Acquisition:
| Ammo | Acquired | Ability |
|---|---|---|
| Normal Ammo | Buy from general stores | -- |
| Normal Ammo | 1x Screw = Normal Ammo x8 | Ammo-RF |
| Shotgun Ammo | Buy from general stores | -- |
| Dark Ammo | 1x Venom Fang = Dark Ammo x20 | Ammo-RF |
| Dark Ammo | 1x Abadon Card = Dark Ammo x30 | Card Mod |
| Fire Ammo | 1x Fuel = Fire Ammo x10 | Ammo-RF |
| Fire Ammo | 1x Bomb Fragment = Fire Ammo x20 | Ammo-RF |
| Fire Ammo | 1x Oilboyle Card = Fire Ammo x30 | Card Mod |
| Fire Ammo | 1x Red Fang = Fire Ammo x40 | Ammo-RF |
| Demolition Ammo | 1x Missile = Demolition Ammo x20 | Ammo-RF |
| Demolition Ammo | 1x Trauma Card = Demolition Ammo x30 | Card Mod |
| Demolition Ammo | 1x Running Fire = Demolition Ammo x40 | Ammo-RF |
| Demolition Ammo | 1x Cactus Thorn = Demolition Ammo x40 | Ammo-RF |
| Fast Ammo | 1x Normal Ammo = Fast Ammo x1 | Ammo-RF |
| Fast Ammo | 1x Shotgun Ammo = Fast Ammo x2 | Ammo-RF |
| Fast Ammo | 1x GIM47N Card = Fast Ammo x10 | Card Mod |
| AP Ammo | 1x Sharp Spike = AP Ammo x10 | Ammo-RF |
| AP Ammo | 1x Chef’s Knife = AP Ammo x20 | Ammo-RF |
| Pulse Ammo | 1x Laser Cannon = Pulse Ammo x5 | Ammo-RF |
| Pulse Ammo | 1x Energy Crystal = Pulse Ammo x10 | Ammo-RF |
| Pulse Ammo | 1x Power Generator = Pulse Ammo x20 | Ammo-RF |
Irvine's weapons are primarily shotguns. His ultimate weapon is the Exeter, which caps at +25 Strength and has a 115% Hit rate. Acquiring the Exeter requires rare components like Dino Bones, Moon Stones, Screws, and Star Fragments.
Irvine's Weapons:
| Weapon | Materials | Cost | Str | Hit% |
|---|---|---|---|---|
| Valiant | Screw x4, Steel Pipe x1 | 100G | 12 | 105% |
| Ulysses | Bomb Fragment x1, Screw x2, Steel Pipe x1 | 200G | 15 | 108% |
| Bismarck | Dynamo Stone x4, Screw x8, Steel Pipe x2 | 400G | 20 | 110% |
| Exeter | Dino Bone x2, Moon Stone x1, Screw x18, Star Fragment x2 | 800G | 25 | 115% |
The Exeter might not be worth the effort to obtain, as Irvine's second-best weapon, the Bismarck, is quite capable. Dino Bones can be obtained from T-Rexaurs (drops or mugging) or refined from Armadodo or T-Rexaur Cards. Screws are common drops from Geezards or refined from Geezard Cards. Star Fragments can be dropped by various enemies or refined from Iron Giant Cards. Moon Stones are also obtainable from certain enemies.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content