Liberate the Jessop Conservatory Cult Outpost in far cry 5. Approach from the north via the radio tower and use the zipline for entry.
Walkthrough
- 1Begin your approach to Jessop Conservatory from the north by climbing the radio tower and tagging the cultists. You will be able to see at least seven outside patrolling, more inside the house, and two alarms.
- 2Use the zipline from the radio tower to descend to the house.
- 3Head around the side of the house and into the open window to find your first target with his back to you. Take him out.
- 4Creep downstairs and look out the open door to see the next cultist standing near a pickup truck. While still crouched, go left and over the small wall to get behind him and take him out, stashing the body behind the cover (press the cover button to crouch behind walls or objects) (press the cover button to crouch behind walls or objects) you approached from.
- 5Head back towards the house but circle around the back to find another cultist with his back to you. Ensure the Marksman is not facing you and then take him out, leaving his body behind the back.
- 6Head into the nearby greenhouse and take out the cultist inside.
- 7Take out the patrolling cultist in the Bliss field and leave his body in this nearby field.
- 8Continue up the path, taking out the cultist leaning on the wall before hiding behind the Nitrate bags in the corner.
- 9Wait for the cultist who patrols this route, checking in on the caged animal, to start heading back. Quickly sneak over and take him out before stashing the body in the nearby Bliss field, staying crouched yourself.
- 10Wait for the next cultist to walk by and dispatch him, leaving his body in this field too.
- 11There should be two cultists left. One patrols the greenhouse you are in; wait for the perfect moment and take him out.
- 12Approach the remaining Marksman in any way you like and take him out (a sniper can be useful) to complete the liberation of Jessop Conservatory.
Tips
- The radio tower provides a great vantage point over the entire complex.
- The cultist in the house is an easy first target.
- You can leave bodies in the greenhouse or the Bliss field.
- A sniper can be useful for taking out the final Marksman.
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