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Far Cry

Far Cry

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Welcome to the lush, dangerous islands of Far Cry! You're Jack Carver, a former Special Forces operative turned boat charter operator, who gets thrown into a fight for survival against a ruthless mercenary army and their mad scientist boss, Dr. Krieger. This first-person shooter throws you into a sprawling open world where you'll need to master stealth, utilize a wide array of weapons, and navigate treacherous jungles and enemy strongholds.

This guide is your essential companion for surviving the archipelago. We'll walk you through every step, from mastering Jack's survival skills and finding hidden weapon caches to taking down formidable foes like Dr. Krieger himself. Whether you're aiming to complete the story, uncover every secret, or just need a hand with a particularly tough firefight, this guide has you covered.

- Controls -

Learn all Far Cry controls, including button mappings for PC and Wii, weapon switching, movement, special abilities like Feral Vision, and more.

This guide details the control scheme for Far Cry, covering both PC and Wii (with Nunchuk) inputs for various actions, movement, and combat.

ActionPC / Wii Remote
Lock camera / Activate predator modeA
Fire (right hand)B
Reload / Interact (hold)C
Fire (left hand) / Throw objectZ
Use Binocular / Tear up turrets (hold)1
Objective list2
Feral vision-
Pause menu+
Wii Home MenuHome
Move / DriveAnalog Stick
Switch throwing weaponD-pad Up
Switch weaponD-pad Right
Stand / Crouch / ProneD-pad Down
Dual Wield On/OffD-pad Left
Use Machete / Feral ClawSwipe remote left or right
Jump / Raise up / Use vehicle gunLift up on Nunchuk
ZoomThrust remote forward (thrust backward to zoom out)
Throw GrenadeHold Z, move Nunchuk backward, swing forward, release Z
Feral HealSwipe Nunchuk left, then quickly right

- Secondary Weapons -

Far Cry secondary weapons guide including the 9mm Auto, Bull 44, G18, and AM9, detailing stats and availability.

9mm Auto

This is your starting weapon in Far Cry and is also the main weapon dropped by enemies early in the game. Headshots are fairly easy to achieve with this weapon, making it effective for precise aiming. Firing at other body parts will not inflict significant damage.

  • Range: **
  • Power: **
  • Reload: ***
  • Rate of Fire: **
  • Max Ammo (per clip): 15
  • Max Clips: 4
  • Dual Wield (Akimbo): Yes

9mm (w/Silencer)

While stealth plays a minor role in Far Cry, silenced pistols can be useful in specific situations. This weapon uses the same ammunition as the standard 9mm Auto, so no separate ammo management is required.

  • Range: **
  • Power: **
  • Reload: ***
  • Rate of Fire: **
  • Max Ammo (per clip): 15
  • Max Clips: 4
  • Dual Wield (Akimbo): Yes

Bull 44

The Bull 44 is the most powerful secondary weapon available in Far Cry. Each shot delivers substantial impact, regardless of where it hits an enemy.

  • Range: **
  • Power: ***
  • Reload: **
  • Rate of Fire: **
  • Max Ammo (per clip): 6
  • Max Clips: 7
  • Dual Wield (Akimbo): No

G18

The G18 is encountered in the later levels of Far Cry and is considered the most balanced handgun among the available sidearms.

  • Range: **
  • Power: ***
  • Reload: **
  • Rate of Fire: **
  • Max Ammo (per clip): 7
  • Max Clips: 9
  • Dual Wield (Akimbo): Yes

AM9

The AM9 stands out as the only handgun in Far Cry offering rapid fire. Its ammunition can be depleted quickly if you tend to hold down the trigger. It is effective for maintaining constant pressure on a single enemy, similar to a rapid-fire primary weapon.

  • Range: **
  • Power: *
  • Reload: ***
  • Rate of Fire: *****
  • Max Ammo (per clip): [Not Specified]
  • Max Clips: [Not Specified]
  • Dual Wield (Akimbo): Yes
Tips
  • The 9mm Auto is effective for headshots (a critical hit to the head) due to its accuracy.
  • The Bull 44 is recommended when you need maximum stopping power from a secondary weapon.
  • The AM9 is ideal for suppressing enemies with a high volume of fire.
  • Consider dual-wielding (Akimbo) pistols like the 9mm Auto or G18 for increased firepower.

- Primary Weapons -

Far Cry primary weapons guide: MP5, Auto45, Shotgun, P90, Carbine, Assault Rifle, and BC-74 stats and details.

MP5

The MP5 is the most common weapon found early in the game. It has to be reloaded often and runs out of ammo quick.

  • Range: **
  • Power: **
  • Reload: ***
  • Rate of Fire: *****
  • Max Ammo (per clip): 30
  • Max Clips: 6
  • Dual Wield (Akimbo): Yes

Auto45

This weapon is only found on the first stage. It is very similar to the MP5 in almost every aspect except appearance.

  • Range: **
  • Power: **
  • Reload: ***
  • Rate of Fire: *****
  • Max Ammo (per clip): 30
  • Max Clips: 6
  • Dual Wield (Akimbo): Yes

Shotgun

The Shotgun is good for close quarter combat only. Its distance is severely lacking compared to any other weapon in the game. It packs a good punch from close range, but the rapid fire spammage from any other primary weapon is usually better.

  • Range: *
  • Power: ***
  • Reload: ***
  • Rate of Fire: *
  • Max Ammo (per clip): 8
  • Max Clips: 3
  • Dual Wield (Akimbo): No

P90

The P90's are much like the AM9's. They run out of ammo very fast if you get to trigger-happy, but they will spam an enemy with gunfire very well, especially when dual wielded.

  • Range: **
  • Power: **
  • Reload: **
  • Rate of Fire: *****
  • Max Ammo (per clip): 50
  • Max Clips: 4
  • Dual Wield (Akimbo): Yes

Carbine

The Carbine is the best primary weapon that you can wield later in the game since it combines the rapid fire from the previous secondary weapons along with a scope for sniping. It has a silencer as well. The only flaw with this weapon is that the ammo is rare. Enemies will not carry it later in the game and it can only be found lying around.

  • Range: ****
  • Power: ***
  • Reload: ***
  • Rate of Fire: *****
  • Max Ammo (per clip): 30
  • Max Clips: (Not specified)
  • Dual Wield (Akimbo): No

Assault Rifle

The Assault Rifle is a good choice for later in the game, but the ammo is rather rare. Some enemies will carry it but they are usually few and far between. It has a mounted grenade launcher to help you gain more precision with your grenades - they instantly explode when fired.

  • Range: ***
  • Power: ***
  • Reload: ***
  • Rate of Fire: *****
  • Max Ammo (per clip): 30
  • Max Clips: 6
  • Dual Wield (Akimbo): No

BC-74

The BC-74 is a decent auto-fire weapon for later in the game, but the reloading can get you killed since it is so long. The reload animation can't be interrupted that often and it takes about as long as the Machine Gun. Much like the Assault Rifle, it has a mounted grenade launcher.

  • Range: **
  • Power: ***
  • Reload: ****
  • Rate of Fire: *****
  • Max Ammo (per clip): 30
  • Max Clips: 4
  • Dual Wield (Akimbo): No

- Heavy Weapons -

Unleash devastating firepower in Far Cry! Learn about the Machine Gun, Sniper Rifles, Rocket Launcher, and Blowgun to dominate the battlefield. Master your arsenal!

Alright, so you're looking to get into the heavy stuff in Far Cry, huh? This section's all about the big guns that can really turn the tide of a fight. We'll go over the main heavy hitters you'll find, what they're good for, and how to make the most of them. Think of these as your panic button or your 'delete enemy' button, depending on how you look at it!

Let's break down the heavy weapons you'll be using:

  • Machine Gun — This is your go-to for pure bullet-hose action. It chews through ammo like crazy, but when you need to lay down suppressive fire or just overwhelm a group of enemies, this is your weapon. Just be mindful of that reload time; it can leave you vulnerable if you're not careful. You get 50 rounds per clip and can carry 4 clips total.
  • Recon Rifle — This is your first taste of sniping. It's great for picking off enemies from a distance, especially in the early game. It's got the fastest rate of fire among the sniper rifles, which is handy if you need to make a quick follow-up shot. Each clip holds 10 rounds, and you can carry 3 clips.
  • Sniper Rifle — As you progress, the standard Sniper Rifle becomes your main long-range tool. It packs more punch than the Recon Rifle, letting you take down tougher targets or those pesky snipers trying to pick you off. It's a bit slower to fire, though, so make each shot count. Like the Recon Rifle, it holds 10 rounds per clip and you can carry 3 clips.
  • Rocket Launcher — This is your

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