Welcome to Oros, Takkar! Far Cry Primal throws you into the Stone Age, a brutal world where you’re not just hunting for survival, but also fighting to become the apex predator. You’ll tame fearsome beasts, craft essential tools, and lead your Wenja tribe against rival clans like the Udam and Izila. It’s a wild, open-world RPG experience focused on mastering the environment and your primal instincts.
This guide is your survival kit for Oros. We’ll cover everything you need to conquer this harsh land, from essential survival tips and taming legendary creatures to detailed walkthroughs and advanced strategies for Takkar and his formidable allies. Stuck on a tough boss, need help finding collectibles, or aiming for that perfect Gold Medal? We’ve got you covered.
**Far Cry Primal**
Embark on your journey in Far Cry Primal! This guide helps you, Takkar, survive Oros, master beasts, and unite the Wenja tribe against the Udam and Izila.
Oros
Guide to Oros Valley in Far Cry Primal. Learn about the Wenja, Udam, and Izila tribes, and Takkar's quest to reclaim the land.
Welcome to Oros Valley, the setting for Far Cry Primal! It's a land brimming with primal tribes, basic weapons, and some seriously dangerous wildlife. You'll be playing as Takkar, a Wenja hunter who's desperately searching for his scattered people. The Wenja are hunter-gatherers, but their home has been invaded by two nasty tribes.
First up are the Udam, a brutal tribe of Neanderthals who've come down from the cold north. They're cannibals, and they see the Wenja as nothing more than food. Their invasion has thrown Oros into chaos, scattering your people all over the valley.
Then there are the Izila, a sun-worshipping cult who've invaded from the southern swamps. They've trapped the Wenja between the northern Udam and these southern 'Sun Walkers.' The Izila are all about sacrifice, and they've been enslaving the Wenja to build their standing stones and offer them up to their sun god, Suxli.
When Takkar finally finds the Valley of Oros, he's thrown right into the middle of this mess. Your main goal is to lead a campaign to push back the influence of both the Udam and the Izila. Eventually, you'll need to take the fight to their homelands to secure Oros for the Wenja.
Stone Age Arsenal
Master Far Cry Primal's Stone Age Arsenal. Learn about bows, spears, clubs, Hunter's Vision, and takedowns to survive Oros.
- 1Activate Hunter's Vision (an essential resource) by pressing the designated button. The screen will slightly fade, and enemies, allies, wildlife, and environmental objects will be highlighted in yellow or red.
- 2Blood trails, mission objectives (like Sayla's green leafs in the mission Deep Wounds), will display in red.
- 3Humans, wildlife, corpses, weapons, climbing interactives, loot bags, and resources (wood, stone, plants) will display yellow.
- 4Rare beasts will trail a yellow haze, and wounded animals a yellow trail.
- 5Hunter's Vision also enhances the owl's scouting capabilities.
- 6To perform a basic takedown, stalk an enemy from behind and initiate the kill when the interactive prompt appears. This skill does not require a skill point.
- 7Takedowns are generous, allowing kills even if the victim turns slightly late. You can also drag a victim's body to hide it.
- 8The bow functions as a Stone Age sniper rifle with good range and stealth. Headshots kill most regular enemies.
- 9The initial bow is crafted early in the game. It can be upgraded to fire faster with the needed resources.
- 10The long bow, a more potent and accurate upgrade, requires completion of a hunting mission and resources from remote areas of Oros. It has a slower rate of fire but magnifies the field of fire.
- 11The double bow requires upgrading Jayma's hut and accumulating rare resources. It is the most powerful bow but expends two arrows per shot. Headshots are generally lethal, except on some mask-wearing elite foes. Body shots are generally lethal to regular foes.
- 12Animal fat can be gathered to craft fire arrows. Arrows can be retrieved from enemy corpses or stashes. Skills can be acquired to craft more arrows from the same resources.
- 13Larger quivers can be crafted, with the ultimate quiver holding forty-eight arrows.
- 14Spears can be crafted early and are an essential resource. They can be thrust for moderate damage or thrown for heavier damage. Thrown spears can be retrieved.
- 15Spears can be set afire to kill or repel animals, light dark areas, or burn flammable items.
- 16The Spear Belt can be upgraded to hold six spears, a high priority. The spear has high damage and surprisingly good range.
- 17The club is the primary melee weapon, invaluable for close combat. It can be thrown and retrieved or swung for high damage.
- 18The club can be lit to ward off or kill predators, light dark caverns, or provide warmth. A two-handed club becomes available later in the game.
- 19The sling has unlimited ammo. The "Precision Sling" upgrade adds significant punch, allowing headshots to kill regular enemies and penetrate enemy masks.
- 20Use the sling to hit hanging loot bags, shatter alarm horns, or toss stones to distract enemies.
- 21Sting bombs, fashioned from bee hives, can occupy enemies with swarming insects. Bee hives are common in the environment.
- 22Berserk shards can be crafted late in the game and thrown at enemies to make them attack comrades.
- 23Fire bombs are acquired late in the game and function as Stone Age Molotovs.
- 24Traps can be crafted to snare humans or animals, weakening them.
- Harvest environmental resources to progressively upgrade weapons and craft more potent clubs, spears, and bows.
- Crafted weapons are accessed from the weapon wheel.
- Fashion arrows, spears, and clubs from gathered resources as needed.
- Send the owl to scout frequently, but use Hunter's Vision regularly.
- The skill Death From Above allows you to leap or drop from a height to kill an enemy.
- Shard Takedown allows a takedown kill followed by a second enemy kill with a shard during the same animation.
- Chain Takedown enables multiple takedown kills in a single action.
- Heavy Takedown can be acquired to kill Elite Chieftains.
- Upgrade the spear's damage factor from "one" to "six" as rapidly as possible.
- The spear functions much like a primitive shotgun, having high damage and good range.
- The club is indispensable during battles with certain high-level enemies.
- The "Precision Sling" upgrade is recommended for its effectiveness against regular enemies and masks.
Beast Companions
Learn about taming beasts in Far Cry Primal, including the owl, dholes, wolves, and apex predators. Discover how to upgrade and utilize them.
The owl is the first beast you tame and is an essential tool throughout the campaign, featuring an extensive skill tree. You can designate targets for your beast, recall it, whistle for it if it strays, and revive it if wounded. Red leaves can resurrect a deceased animal, with the number required varying by the beast's stature. Meat from your pack or consumed corpses will restore a beast's health.
The skill Mammoth Rider allows you to ride a mammoth and is required for the mission Stomp Udam. The skill Beast Rider allows you to ride a sabretooth (including the Bloodfang) or brown bears, making travel safer and faster, and allowing you to use weapons while mounted.
The Owl
The owl is a living weapon and an awesome resource. After taming it early in the campaign, it acts as your eyes in the sky, locating and tagging enemies. When Tensay's skill tree is enabled by upgrading his hut, the owl can be upgraded to kill regular and then elite enemies. The owl can also be used to drop bombs. Its cooldown period can be greatly reduced by placing points in its cooldown matrix. Using the owl to eliminate Elite Slingers is game-changing, preventing reinforcements from being summoned, enhancing stealth, and improving the chance of gaining bonus XP while taking outposts, bonfires, or pursuing missions. The owl can also take down lower-level wildlife like deer, goats, boars, dholes, badgers, and their rare variations. The owl can be employed like a deadly accurate sniper rifle. It takes patience for its cooldown, but using it to set up and soften up enemies is invaluable. Upgrading the owl as early as possible is highly advised.
The Beasts
The White Wolf will be tamed early in the campaign and is a great addition to your arsenal. Taming is a relatively simple process: throw bait, approach the beast as it feeds, and then interact with it to tame it. This is best accomplished by dismissing your active beast so the taming sequence isn't interrupted.
Tame Wildcats can be acquired early on, and Tame Apex Predators can be acquired after taming five beasts. Taming five beasts is not a tall order, and the ability to tame an apex predator, like the sabretooth tiger and/or a brown bear, is game-changing. Having a sabretooth at your side will render other canines and wildcats obsolete. Only the Bloodfang Sabretooth and the less than stealthy Great Scar Bear are its better.
The skill Tame Cunning Beasts allows the taming of the badger and the cave bear. The cave bear is like a sledgehammer; it isn't good for stealth but has great strength and stamina. The badger can resurrect itself once and is a fierce little scrapper that most other beasts will shy away from. Unless you favor teaming with the badger, spending three skill points on this skill isn't recommended. Taming the Bloodfang or the Great Scar Bear does not require investing three skill points in Tame Cunning Beasts. In short, taming and using beasts like wolves and jaguars is a bridge to acquiring a sabretooth. Tame one as soon as possible; this can be accomplished quite early in the campaign. After acquiring a sabretooth tiger or a brown bear, prioritize the skill Beast Rider. You can then mount up and ride the beast rather than walk, and you can still gather resources, use Hunter's Vision, and use your weapons while aboard.
Dhole: These small canines have strength of 1, speed of 2, and stealth of 4. They require 1 red leaf for revival. They frequently travel in packs, making them more challenging to isolate for taming. After they make a kill, they can loot an animal corpse or search and loot a human corpse, adding resources to your pack. Numerous dhole skins are required for crafting. The initial quiver and Club Belt upgrades each require 3 dhole skins. Upgrade 2 of the Guts Bag requires 4 skins. The dhole hunt in the Help Wenja: Beast Kill section can yield 11 or more dhole skins, including the opportunity to harvest or tame 1 or more Rare Black Dholes.
Rare Black Dhole: This rare dhole has strength of 2, speed of 2, and stealth of 4. They also require 1 red leaf for revival. Like the regular dhole, they can loot an animal corpse or search and loot a human corpse, adding resources to your pack. If used for that purpose, the Rare Black Dhole's greater strength makes them a better option than the regular dhole for killing and searching "carriers" in Wenja Events. Building Dah's hut requires a Rare Black Dhole skin.
Wolf: Wolves have strength of 1, speed of 3, and stealth of 3. They require only 1 red leaf for revival. They will growl to warn of nearby threats and will reveal 350 feet of the terrain surrounding them. They normally travel in packs and are more active at night. Look for a wolf symbol on the map, wait until nightfall, and you're sure to encounter them. Numerous wolf hides are required for crafting. Building Karoosh's hut requires 4 wolf skins. The initial Spear Belt upgrade requires 3 skins, and the initial winter clothing requires 4 wolf skins.
Tips:
- Dismiss your active beast before attempting to tame a new one to avoid interruption.
- Prioritize the Beast Rider skill after acquiring a sabretooth or brown bear for faster travel and combat effectiveness.
- Upgrading the owl as early as possible is highly advised due to its combat and utility benefits.
- The Great Beast Hunts can yield the Bloodfang Sabretooth and the Great Scar Bear, which are considered the best companions.
- Taming wolves and jaguars serves as a stepping stone to acquiring a sabretooth.
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