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Eriksholm: The Stolen Dream

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Walkthrough for Eriksholm: The Stolen Dream Chapter 1: What the Boy Took. Find all notes and collectibles in the Boiler Room, Attic, Workshop, Steam Engine, Rooftops, Repair Shop, and The Pub.

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Walkthrough for Eriksholm: The Stolen Dream Chapter 1: What the Boy Took. Find all notes and collectibles in the Boiler Room, Attic, Workshop, Steam Engine, Rooftops, Repair Shop, and The Pub.

Walkthrough
  1. 1
    Boiler Room: After escaping through the vent, find a note on the table and collectible 1 (Rosmark’s Gate and Bastion) on the wall behind it. Exit through the door after waiting for the guard.
  2. 2
    Attic: Stay behind boxes to avoid guards. Wait for one guard to check the trap door, then pass behind him. Enter a vent on the left.
  3. 3
    Workshop: Wait in the vent to observe guard patrols. Cross to the right behind cover when safe. Navigate around metal grates and go through the door into the engine room.
  4. 4
    Steam Engine: Hide behind the big wheel. When the second guard passes, cross to the red crank wheel. Hide behind the middle wall and turn the crank to activate the machine. Sneak up the stairs onto the upper grate area. Use moving boxes to reach the ladder on the right.
  5. 5
    The Rooftops: Climb the ledge to the left. Find a note on a vent. Vault over the gate to the left. Continue to the next rooftop and ladders back to the ground floor.
  6. 6
    Repair Shop: Walk right past the truck and down the stairs. Collect a collectible (Apple Gardens Travel Guide) on the platform up the ladder on the left. Backtrack and go left from where you climbed down. Use birds to distract the guard, then vault over the gate to the left. Grab the note on the table behind the gate.
  7. 7
    The Pub: Enter the next open doorway and quickly run across the yard to the left (hold Shift + M1). Wait for the next revolving guard's back to turn, then walk down the wooden walkway. Grab the note on the barrel near the vault gate. Climb over the gate. Enter the wine storage area. Climb the ledge and enter the vent.
  8. 8
    Warehouse (inside Wine Storage): Collect a note and a collectible (Madame Cecilia) inside. Exit back to the wine storage deck.
  9. 9
    Wine Storage (after Warehouse): Wait for patrols, then cross toward the birds on the roof. Step toward the birds to alert guards, then exit and walk around them to the back right. Vault over the gate and go toward the stairs. Grab the note on a crate at the bottom of the stairs.
  10. 10
    Two Paths: Two paths are available, both containing collectibles.
Tips
  • Metal grates make noise and can alert guards.
  • Birds make noise and can be used as distractions.
  • You are safe walking near non-guard characters.
  • Escape Artist Achievement: Collected when escaping to the rooftops in Chapter 1.
  • Fowl Play Achievement: Collected when using birds as a distraction for the first time (First collectible in Chapter 1).

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