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The Bridge — Eriksholm: The Stolen Dream Walkthrough
Eriksholm: The Stolen Dream

The Bridge — Eriksholm: The Stolen Dream Walkthrough

Follow our comprehensive walkthrough for Eriksholm: The Stolen Dream Chapter 1: What the Boy Took. Find collectibles, avoid guards, and progress through the game.

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Follow our comprehensive walkthrough for Eriksholm: The Stolen Dream Chapter 1: What the Boy Took. Find collectibles, avoid guards, and progress through the game.

Walkthrough
  1. 1
    Boiler Room: After escaping through the vent, find a note on a table and collectible 1 (Rosmark’s Gate and Bastion) on the wall. Exit through the door after waiting for a guard to pass.
  2. 2
    Attic: Stay behind boxes as two guards enter. Wait for one to check the trap door, then sneak past him and enter another vent on the left.
  3. 3
    Workshop: Wait in the vent to observe guard patrols. Exit the vent and move right, then down the stairs, navigating around metal grates. Look through the window to see the red crank, then exit into the engine room.
  4. 4
    Steam Engine: Hide behind the big wheel until the second guard passes. Move to the red crank wheel, hide behind the middle wall, and interact with the crank to turn on the machine. Immediately sneak up the stairs onto the upper grate area. Use moving boxes to cross to the right and reach the ladder.
  5. 5
    The Rooftops: Climb the ledge and continue left. Collect a note on a vent. Vault over the gate to the left and proceed to ladders leading back down.
  6. 6
    Repair Shop: Walk right past the truck and down the stairs. Collect a collectible (Apple Gardens Travel Guide) on a platform up a ladder on the left. Backtrack and go left from where you climbed down. Make noise near the birds to distract the guard, then vault over the gate. Grab a note on a table behind the gate.
  7. 7
    The Pub: Enter through the next doorway and watch the cutscene. Quickly run across the yard to the left (hold Shift + M1). Wait for the next revolving guard's back to turn, then walk down the wooden walkway. Grab a note on a barrel near the vault gate. Climb over the gate to the left.
  8. 8
    Warehouse/Wine Storage: Drop down from the upper platform or take stairs, move around the corner, climb a ledge, and enter a vent. Inside the warehouse, collect a note and a collectible (Madame Cecilia). Exit back to the wine storage deck.
  9. 9
    Distraction and Exit: Wait for patrols, then cross toward the birds on the roof. Step toward the birds to make noise and distract guards. Quickly move around them to the back right side and vault over the gate. Grab a note on a crate at the bottom of the stairs.
Tips
  • Avoid guards at all costs.
  • Metal grates make noise when walked on.
  • Birds make noise and can be used as distractions.
  • You are safe walking near non-guard characters.

Achievements:

  • Escape Artist: Collected when escaping to the rooftops in Chapter 1.
  • Fowl Play: Collected when using birds as a distraction for the first time (first collectible in Chapter 1).

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