Eriksholm: The Stolen Dream Chapter 1: What the Boy Took walkthrough and guide. Find notes, collectibles, and escape guards in the Boiler Room, Attic, Workshop, Steam Engine, Rooftops, Repair Shop, and The Pub.
Walkthrough
- 1Boiler Room: After the cutscene, escape through the vent into the boiler room. Collect the note on the table and the hanging poster collectible (Rosmark’s Gate and Bastion). Exit through the door after waiting for the guard to pass.
- 2Attic: Enter the attic and hide behind boxes as guards enter. Wait for one guard to check the trap door, then pass behind him. Enter another vent on the left.
- 3Workshop: Observe guards from the vent. Wait for the guard near the metal grates to exit. Navigate around the metal grates and look through the window to see the red crank. Exit into the engine room.
- 4Steam Engine: Wait for a guard to walk onto the metal grate. Hide behind the big wheel, then cross to the red crank wheel. Hide behind the middle wall and turn the crank to block sound. Immediately sneak up the stairs onto the upper grate. Use moving boxes to reach the ladder on the right.
- 5The Rooftops: Climb the ledge to the left. Collect the note on the vent. Vault over the gate to the left. Continue to the next rooftop and down the ladders.
- 6Repair Shop: Walk right past the truck and down the stairs. Collect the 'Apple Gardens Travel Guide' collectible on the platform up the ladder on the left. Backtrack and go left from where you climbed down. Make noise near the birds to distract the guard. Vault over the gate to the left. Grab the note on the table behind the gate.
- 7The Pub (Wine Storage): Enter the next open doorway and quickly run across the yard to the left. Wait for the second revolving guard's back to be turned and walk down the wooden walkway. Grab the note on the barrel near the vault gate. Climb over the gate. Enter the vent to access the warehouse. Collect the note and the 'Madame Cecilia' collectible. Exit back to the wine storage deck.
- 8Wine Storage (Continued): Make noise near the birds to distract guards. Exit the area and go to the back right side. Vault over the gate and go toward the stairs. Grab the note on a crate at the bottom of the stairs.
Tips
- Avoid guards at all costs.
- Metal grates make noise and can alert guards.
- Birds can be used as distractions for guards.
- You are safe walking near non-guard characters.
- Escape Artist Achievement: Escaped the Cutter's Hill interiors.
- Fowl Play Achievement: Evaded a guard with the help of birds.
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