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The Rooftops — Eriksholm: The Stolen Dream Walkthrough
Eriksholm: The Stolen Dream

The Rooftops — Eriksholm: The Stolen Dream Walkthrough

Detailed walkthrough for Eriksholm: The Stolen Dream Chapter 1: What the Boy Took. Includes tips for navigating guards, finding collectibles, and achieving achievements like Escape Artist and Fowl Play.

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Detailed walkthrough for Eriksholm: The Stolen Dream Chapter 1: What the Boy Took. Includes tips for navigating guards, finding collectibles, and achieving achievements like Escape Artist and Fowl Play.

Walkthrough
  1. 1
    Boiler Room: After the cutscene, escape through the vent into the boiler room. Collect the note on the table and the hanging poster (Collectible 1: Rosmark’s Gate and Bastion). Exit through the door after waiting for the guard to pass.
  2. 2
    Attic: Enter the attic and hide behind boxes. Wait for one guard to investigate the trap door, then sneak past him and enter another vent.
  3. 3
    Workshop: From the vent, observe guard patrols. Exit the vent when the guard near the metal grates leaves. Navigate around the metal grates and look through the window to see the red crank. Exit into the engine room.
  4. 4
    Steam Engine: Hide behind the big wheel until the second guard passes. Cross to the red crank wheel, hide behind the middle wall, and interact with the crank to turn on the machine. Immediately sneak up the stairs onto the upper grate area. Use moving boxes to cross to the right and reach the ladder.
  5. 5
    The Rooftops: After reaching the rooftops, climb up the ledge. Continue down the rooftops and collect the note on the vent. Vault over the gate to the left and proceed to the ladders leading down.
  6. 6
    Repair Shop: Walk right past the truck and down the stairs. Collect the collectible (Apple Gardens Travel Guide) on the platform up the ladder on the left.
  7. 7
    Backyards: Go left from where you descended. Walk near the birds to distract the guard. Vault over the gate to the left and grab the note on the table.
  8. 8
    Yard Sprint: Enter the next open doorway. Quickly run across the yard to the left when the guard is looking away. Walk down the wooden walkway when the second revolving guard's back is turned. Grab the note on the barrel near the vault gate.
  9. 9
    The Pub: Climb over the gate to the left. Drop down from the upper platform (or take stairs) and move toward the brick wall with the picture. Climb the ledge and enter the vent. Inside the warehouse, collect the note and the collectible (Madame Cecilia). Exit back to the wine storage deck.
  10. 10
    Wine Storage: Wait for patrols, then cross toward the left side where birds are on the roof. Step toward the birds to alert guards, then exit and walk around to the back right side. Vault over the gate and proceed toward the stairs. Grab the note on a crate at the bottom of the stairs.
Tips
  • Avoid guards at all costs.
  • Metal grates make noise that can alert guards.
  • Birds make noise and can be used as distractions.
  • You are safe walking near non-guard characters.
  • Escape Artist Achievement: Collected when escaping to the rooftops in Chapter 1.
  • Fowl Play Achievement: Collected when using birds as a distraction for the first time (First collectible in Chapter 1).

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