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Loading Dock
Eriksholm: The Stolen Dream

Loading Dock

Detailed walkthrough for the Loading Dock section of Eriksholm: The Stolen Dream. Learn how to avoid guards, find collectibles, and progress through the chapter.

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Detailed walkthrough for the Loading Dock section of Eriksholm: The Stolen Dream. Learn how to avoid guards, find collectibles, and progress through the chapter.

Walkthrough
  1. 1
    Boiler Room: After the intro cutscene, escape through the vent into a safe boiler room. Collect the note on the table and the hanging poster collectible (Rosmark’s Gate and Bastion) on the wall behind it. Exit the room by going up the stairs, looking out the window, waiting for the guard to turn, and then exiting through the door.
  2. 2
    Hallway to Aunt Mary: Move away from guards down the hall and knock on the door to speak with Aunt Mary. After the dialogue, climb the ladder to escape.
  3. 3
    Attic: Upon entering the attic, two guards will appear. Hide behind the boxes. Wait for one guard to investigate noise at the trap door, then sneak past him. Enter the vent on the left.
  4. 4
    Workshop: Before exiting the vent, observe the guards. Wait for the guard near the metal grates to leave via the upstairs door. Cross behind cover to the right. Navigate around the metal grates down the stairs and toward the same stairs. Look through the window to see the wheel mechanism. Exit through the door into the engine room.
  5. 5
    Steam Engine: Wait for one guard to go up the stairs. Descend and hide behind the big wheel. Wait for the second guard to pass, then move to the red crank wheel area. Hide behind the middle wall. Wait for the guard to pass through, then interact with the crank to turn on the machine, masking sound.
  6. 6
    Upper Grate Area: Immediately sneak up the stairs onto the upper grate area. Cross the grate while the wheel is on. Use moving boxes to cross to the right and reach the ladder without being seen by the guard across the way. This section is part of escaping Cutter's Hill interiors for the Escape Artist Achievement.
  7. 7
    The Rooftops: After reaching the rooftops, climb the ledge to the left. Continue down and around the rooftops. Collect the note on the vent. Vault over the gate to the left and proceed to the next rooftop and ladders leading to the ground floor.
  8. 8
    Repair Shop: On the ground, walk right past the truck and down the stairs. Collect the collectible (Apple Gardens Travel Guide) on the platform up the ladder on the left side of the dead end.
  9. 9
    Distracting Guards with Birds: Backtrack to where you climbed down from the rooftops. Go left toward the steel roofs with birds. Walk near the birds to make noise and distract the guard. Vault over the gate to the left. Collect the note on the table behind the gate. This action can trigger the Fowl Play Achievement.
  10. 10
    Yard Navigation: Enter the next open doorway. After the cutscene of the revolving guard, quickly run across the yard to the left (hold Shift + M1).
  11. 11
    Wooden Walkway: After passing the first revolving guard, wait for the second revolving guard's back to turn, then walk down the wooden walkway. Collect the note on the barrel near the vault gate.
  12. 12
    The Pub (Wine Storage): Vault over the gate to the left. Look through the window into the warehouse. Drop down from the upper platform or take the stairs and move around the corner toward the brick wall with the picture. Climb the ledge and enter the vent.
  13. 13
    Warehouse Collectibles: Inside the vent, enter the warehouse and collect the note and the collectible (Madame Cecilia).
  14. 14
    Wine Storage Exit: Exit the warehouse back to the wine storage deck. Wait for patrols, then cross toward the left where birds are on the roof.
  15. 15
    Distraction and Vault: Step toward the birds to make noise and alert guards. Exit the area and walk around the guards to the back right. Vault over the gate and proceed toward the stairs. Collect the note on a crate at the bottom of the stairs.
  16. 16
    Dual Paths: Two paths are available, both containing collectibles.
Tips
  • Always be mindful of guard patrol patterns and line of sight.
  • Use environmental distractions like birds and machinery to your advantage.
  • Metal grates produce noise when walked on, alerting guards.
  • Non-guard characters are safe to walk near.
  • Escape Artist Achievement (Escape the Cutter's Hill interiors)
  • Fowl Play Achievement (Evade a guard with the help of birds)
  • Collectibles: Rosmark’s Gate and Bastion, Apple Gardens Travel Guide, Madame Cecilia, and multiple notes.

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