Follow this guide to navigate the Boiler Room, Attic, Workshop, and Steam Engine areas in Eriksholm: The Stolen Dream, collecting all notes and collectibles.
Walkthrough
- 1Boiler Room: After escaping through the vent, find a note on a table and a collectible poster on the wall. Exit through the door after waiting for a guard to pass.
- 2Attic: Stay behind boxes as guards enter. Wait for one guard to check the trap door, then sneak past him and enter a vent on the left.
- 3Workshop: Exit the vent and wait for guards to move. Cross behind cover to the right. Navigate around metal grates and look through the window to see the red crank. Exit through the door into the engine room.
- 4Steam Engine: Hide behind the big wheel until a guard passes. Cross to the red crank wheel, hide behind the middle wall, and interact with the crank to turn on the machine.
- 5Upper Grate Area: Immediately sneak up the stairs onto the upper grate area. Cross the grate while the wheel is on. Use moving boxes to cross to the right and reach the ladder.
- 6The Rooftops: Climb the ledge to the left. Find a note on a vent. Vault over the gate to the left and continue to ladders leading back to the ground floor.
- 7Repair Shop: Walk right past the truck and down the stairs. Climb a ladder on the left for a collectible (Apple Gardens Travel Guide). Backtrack and go left from where you climbed down. Make noise near birds to distract a guard, then vault over the gate. Grab a note on a table behind the gate.
- 8Yard Navigation: Quickly run across the yard to the left when a guard is looking away. Walk down a wooden walkway when a second revolving guard's back is turned. Grab a note on a barrel near a vault gate.
- 9The Pub (Wine Storage): Climb over the gate. Drop down or take stairs and move toward a brick wall with a picture. Climb a ledge and enter a vent to reach the warehouse. Collect a note and a collectible (Madame Cecilia) inside.
- 10Exit Wine Storage: Exit the warehouse and wait for patrols. Cross toward the left where birds are on the roof. Step toward the birds to alert guards, then quickly move around them to the back right. Vault over the gate and head toward stairs. Grab a note on a crate at the bottom of the stairs.
Tips
- Metal grates make noise when walked on and can alert guards.
- Birds make noise and can be used as distractions for guards.
- You are safe walking near non-guard characters.
- Escape Artist Achievement: Collected when escaping to the rooftops in Chapter 1.
- Fowl Play Achievement: Collected when using birds as a distraction for the first time (First collectible in Chapter 1).
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content