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Quest: Descent into the Deep
Eriksholm: The Stolen Dream

Quest: Descent into the Deep

Walkthrough for Eriksholm: The Stolen Dream Chapter 1: What the Boy Took. Navigate guards, find collectibles, and escape through the boiler room, attic, workshop, and rooftops.

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Walkthrough for Eriksholm: The Stolen Dream Chapter 1: What the Boy Took. Navigate guards, find collectibles, and escape through the boiler room, attic, workshop, and rooftops.

Walkthrough
  1. 1
    Boiler Room: After the intro cutscene, navigate the boiler room, avoiding guards. Collect a note on a table and a hanging poster (Rosmark’s Gate and Bastion). Exit through the door after waiting for a guard to move.
  2. 2
    Attic: Enter the attic and hide behind boxes. Wait for a guard to investigate a noise, then sneak past him and enter a vent.
  3. 3
    Workshop: Observe guards from the vent. Wait for them to move, then cross behind cover. Navigate around metal grates and look through a window to see the red crank wheel. Exit into the engine room.
  4. 4
    Steam Engine: In the engine room, hide behind the big wheel. Wait for the second guard to pass, then move to the red crank wheel. Hide and wait for the guard to pass, then interact with the crank to turn on the machine.
  5. 5
    Upper Grate Area: Immediately sneak up the stairs onto the upper grate area. Cross the grate while the guard is distracted by the machine. Use moving boxes to reach a ladder.
  6. 6
    The Rooftops: After reaching the rooftops, climb a ledge. Note that birds make noise and can be used as distractions. Continue across rooftops and find a note on a vent. Vault over a gate.
  7. 7
    Repair Shop: Climb over the gate and continue onto the next rooftop. Go down ladders to the ground floor. Walk right past a truck and down stairs. Collect a collectible (Apple Gardens Travel Guide) on a platform up a ladder.
  8. 8
    Backyards: Backtrack and go left from where you climbed down. Use birds to distract a guard. Vault over a gate and grab a note on a table.
  9. 9
    Warehouse Approach: Enter an open doorway and watch a guard's patrol pattern. Quickly run across the yard to the left. Walk down a wooden walkway when a guard's back is turned.
  10. 10
    Pub Area: Grab a note on a barrel near a vault gate. Climb over the gate. Look through a window into the warehouse. Navigate through the wine storage area, avoiding guards. Climb a ledge and enter a vent.
  11. 11
    Inside Warehouse: From the vent, enter the warehouse and collect a note and a collectible (Madame Cecilia).
Tips
  • Avoid guards at all costs.
  • Metal grates make noise and can alert guards.
  • Birds make noise and can be used as distractions.
  • You are safe walking near non-guard characters.
  • Use environmental elements like moving boxes and noise from birds or machines to your advantage.
  • Escape Artist Achievement: Collected when escaping to the rooftops in Chapter 1.
  • Fowl Play Achievement: Collected when using birds as a distraction for the first time (First collectible in Chapter 1).

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