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Train Area
Eriksholm: The Stolen Dream

Train Area

Detailed walkthrough for the Train Area in Eriksholm: The Stolen Dream. Find collectibles, avoid guards, and progress through the chapter.

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Detailed walkthrough for the Train Area in Eriksholm: The Stolen Dream. Find collectibles, avoid guards, and progress through the chapter.

Walkthrough
  1. 1
    Boiler Room: After escaping through the vent, find a note on a table and a collectible poster on the wall. Exit through the door after waiting for a guard to pass.
  2. 2
    Attic: Stay behind boxes to avoid guards. Wait for one guard to check a noise, then sneak past him and enter a vent on the left.
  3. 3
    Workshop: Observe guard patrols from the vent. Wait for a guard to move away from the vent, then cross behind cover to the right. Navigate around metal grates and look through a window to see the red crank. Exit through the door into the engine room.
  4. 4
    Steam Engine: Wait for a guard to go up the steps. Sneak down the stairs and hide behind the big wheel. Wait for the second guard to pass, then move to the red crank wheel. Hide behind the middle wall and interact with the crank to turn on the machine.
  5. 5
    Upper Grate Area: Immediately sneak up the stairs onto the upper grate area. Cross the grate while the guard investigates the crank. Use moving boxes to reach a ladder on the right.
  6. 6
    The Rooftops: Climb the ledge to the left. Find a note on a vent. Vault over the gate to the left and proceed to ladders leading back to the ground floor.
  7. 7
    Repair Shop: Walk right past the truck and down the stairs. Find a collectible (Apple Gardens Travel Guide) on a platform up a ladder on the left.
  8. 8
    Backyards: Go left from where you climbed down. Use birds to distract a guard. Vault over the gate to the left. Grab a note on a table behind the gate.
  9. 9
    Yard Navigation: Quickly run across the yard to the left (hold Shift + M1). Wait for the next revolving guard's back to turn, then walk down the wooden walkway. Grab a note on a barrel near a vault gate.
  10. 10
    The Pub (Wine Storage): Climb over the gate to the left. Drop down from the upper platform or take stairs. Move around the corner to a brick wall with a picture. Climb the ledge and enter a vent.
  11. 11
    Warehouse: Inside the vent, enter the warehouse and collect a note and a collectible (Madame Cecilia).
  12. 12
    Wine Storage Exit: Exit the warehouse. Wait for patrols, then cross toward the left where birds are on the roof.
  13. 13
    Distraction and Exit: Step toward the birds to alert guards. Exit the area and move around the guards to the back right. Vault over the gate and continue toward the stairs. Grab a note on a crate at the bottom of the stairs.
  14. 14
    Dual Paths: Two paths are available, both containing collectibles.
Tips
  • Metal grates make noise and can alert guards.
  • Birds make noise and can be used as distractions.
  • You are safe walking near non-guard characters.
  • Escape Artist Achievement: Collected when escaping to the rooftops in Chapter 1.
  • Fowl Play Achievement: Collected when using birds as a distraction for the first time (First collectible in Chapter 1).

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