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Super Mario RPG

Super Mario RPG

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Welcome to the Mushroom Kingdom's most unexpected adventure! In Super Mario RPG, you'll join Mario on a quest that takes him far beyond Bowser's Castle, teaming up with a bizarre new cast of allies like Bowser himself and the frog Geno to rescue Princess Peach. This Square-developed role-playing game blends classic Mario charm with turn-based combat, timed button presses for extra damage and defense, and a world brimming with secrets. It's a fantastic journey for anyone who loves Mario, RPGs, or just a good story.

This guide is your ultimate companion for conquering every challenge Super Mario RPG throws your way. We'll help you navigate treacherous areas like Bowser's Keep, uncover every hidden treasure, and master the toughest boss fights. Plus, we'll guide you through the ultimate post-game challenge: the Culex Challenge. Get ready to defeat ultimate evil and see everything this classic RPG has to offer.

Controls

Get a grip on Super Mario RPG's controls! Learn how to move, battle, and navigate menus with this quick guide to every button's function.

Alright, let's get you up to speed on how to actually play Super Mario RPG! It's pretty straightforward once you know what each button does, both when you're just exploring the world and when you're in the thick of a fight. Think of this as your cheat sheet so you don't have to guess!

Here's a breakdown of what each button does:

ButtonWhere?Action
Control Pad_Outside battle_Move Mario around, move the cursor around.
_In battle_Move the cursor around to select enemies, items, moves, etc.
A_Outside battle_Talk to someone, examine objects, make selections on the menu screen.
_In battle_Use the Attack Command, perform Timed Hits.
B_Outside battle_Jump, cancel a selection/command on the menu screen.
_In battle_Use the Etc. Command. (Defense, Run Away.)
X_Outside battle_Access the menu screen.
_In battle_Use the Item Command.
Y_Outside battle_Run. (hold Y while using the Control Pad; hold while jumping to make wider jumps)
_In battle_Use the Special Command, execute certain special moves.
L_File selection screen_Switch between Stereo and Mono sound before starting the game.
R_File selection screen_Switch between Stereo and Mono sound before starting the game.
SELECT_File selection screen_Switch between Stereo and Mono sound before starting the game.
START_At the start_Starts the game.

So, when you're exploring, the Control Pad is your main way to move Mario and navigate menus. The A button is for interacting with things and confirming choices, B is for jumping and backing out, X brings up your main menu, and holding Y lets you run. In battle, it's a bit different: Control Pad selects targets, A is for your basic attack (and those crucial Timed Hits!), B is for the 'Etc.' menu (think defense or running), X is for items, and Y is for your flashy Special moves. Don't forget L, R, and SELECT on the file screen if you ever want to tweak the sound settings before diving in!

Battle Command Overview

Learn how to time your attacks, defend effectively, use items, and unleash powerful special moves in Super Mario RPG's battle system. Get the edge in every fight!

Alright, let's break down the battle system in Super Mario RPG! It looks like a standard turn-based RPG at first glance, but there's a really cool timing element that makes every action way more engaging. Mastering these commands will make a huge difference, so let's get you up to speed.

Battle Commands Explained:

  1. A Button - Regular Attack: This is your bread-and-butter attack. You'll use it a lot! The real magic happens with a Timed Hit. Try to press A again right when Mario's first hit is about to connect with the enemy. Nail it, and you'll get an extra hit in, boosting your damage significantly.
  2. Timed Hits (Defense): This same timing trick works when enemies attack you! If you press A just as an enemy's attack is about to land, you'll perform a Guard. This reduces the damage you take, which is super helpful for surviving tougher fights.
  3. B Button - Defend/Run: This button has two main uses. You can choose to Defend, which reduces damage taken during an enemy's turn. You can also attempt to Run Away from battle. Most of the time, this works, but there are a couple of catches: if the enemy is way faster than you, you might not escape, and more importantly, you absolutely CAN'T run from boss battles. So, don't even think about it there!
  4. X Button - Item: This is your go-to for using items. Whether you need to heal yourself or a party member with a Mushroom, or use something else to debuff an enemy, you'll select it here.
  5. Y Button - Special Attack: This is where the flashy moves come in! Using a Special Attack costs FP (Flower Points), so keep an eye on your FP gauge. Like regular attacks, Special Attacks often have their own Timed Hit windows. The timing can be a little different for each move, so practice them to get the most out of your FP!
Tips for Mastering Battles
  • Don't underestimate the power of a well-timed Guard. It can save you from taking massive damage, especially against bosses.
  • Experiment with the Timed Hit for regular attacks. Getting that extra hit adds up quickly over the course of a battle.
  • Always keep an eye on your FP when considering Special Attacks. It's better to have enough FP for a crucial move than to waste it on something less impactful.
  • Remember you can't run from bosses! Prepare for a real fight when you see that boss health bar.

Characters

Discover all playable characters in Super Mario RPG, including Mario, Mallow, Geno, Bowser, and Toadstool. Learn their starting stats, special moves, and timed hit techniques.

The playable characters in Super Mario RPG are Mario, Mallow, Geno, Bowser, and Toadstool. Below is a breakdown of each character with their starting statistics, normal attacks, and special moves.

Mario

The main hero, Mario, is a strong fighter with excellent jumping and fireball specials. His starting stats at Level 1 are HP 20, Attack 20, Mg. Attack 10, Speed 20, Defense 0, and Mg. Defense 2.

Mario's Normal Attacks / Timed Hits: Unarmed, Punch Glove, Mega Glove, Hammer, Hammer (2), Masher, Ultra Hammer, Super Hammer, NokNok Shell, Troopa Shell, Lazy Shell (Weapon).

Mario's Special Moves:

  • Jump (FP 3, Level -): Jumps on the enemy. Press Y on contact for a Timed Hit.
  • Fire Orb (FP 5, Level 3): Shoots small fireballs at a single enemy. Press Y rapidly for more hits.
  • Super Jump (FP 7, Level 6): Mario stomps on the enemy. Press Y on contact to jump again, chaining for damage. (30 or 100 hits reward a special prize).
  • Super Flame (FP 9, Level 10): Shoots larger fireballs at the enemy. Press Y repeatedly for multiple hits.
  • Ultra Jump (FP 11, Level 14): Jumps on the target and other enemies. Press Y on contact to jump again, with longer intervals than Super Jump.
  • Ultra Flame (FP 14, Level 18): Shoots fireballs that hit multiple enemies.

Mallow

Mallow, a white tadpole, joins Mario to retrieve his Frog Coin. He excels in special attacks rather than physical ones. His starting stats at Level 2 are HP 20, Attack 22, Mg. Attack 15, Speed 18, Defense 3, and Mg. Defense 10.

Mallow's Normal Attacks / Timed Hits: Unarmed, Whomp Glove, Sticky Glove, Froggie Stick, Ribbit Stick, Cymbals, Sonic Cymbals.

Mallow's Special Moves:

  • Thunderbolt (FP 2, Level -): Hits all enemies with thunderbolts. Press Y as the storm ends for a Timed Hit.
  • HP Rain (FP 2, Level 3): Heals one ally's HP with a rain cloud.
  • Psychopath (FP 1, Level 6): Reveals an enemy's remaining HP. Press Y as spotlights converge to see enemy thoughts.
  • Shocker (FP 8, Level 10): Hits a single enemy with a large lightning bolt. Press Y on contact for more damage.
  • Snowy (FP 12, Level 14): Summons a giant snowman to hit all enemies. Effective against fire enemies.
  • Star Rain (FP 14, Level 18): A star falls on enemies. Press Y before ground contact for multiple hits.

Geno

Geno, a stranger from the Star Road, possesses powerful special attacks, including one capable of dealing 9,999 HP damage. His starting stats at Level 6 are HP 45, Attack 60, Mg. Attack 25, Speed 30, Defense 23, and Mg. Defense 17.

Geno's Normal Attacks / Timed Hits: Finger Shot, Hand Gun, Double Punch, Hand Cannon, Star Gun. (All weapons are projectiles; press A as the shot leaves his arm for a stronger blow).

Geno's Special Moves:

  • Geno Beam (FP 3, Level -): Shoots a ray beam. Hold Y until 3 stars appear, then release.
  • Geno Boost (FP 4, Level 8): Raises a single ally's attack stats. Press Y before upward arrows disappear to also raise defense.
  • Geno Whirl (FP 6, Level 12): Deals damage equal to the enemy's remaining HP. Press Y as the coin spins to increase damage.

Walkthrough

Comprehensive walkthrough for Super Mario RPG: Legend of the Seven Stars, covering Bowser's Keep, Mushroom Kingdom, Forest Maze, Booster Tower, Sunken Ship, Nimbus Land, Barrel Volcano, Factory, and the final boss Smithy.

Walkthrough
  1. 1
    Bowser's Keep
    • Boss: Bowser
  2. 2
    Mario's Pad
  3. 3
    Mushroom Way
    • Boss: Hammer Bro. (x2)
  4. 4
    Mushroom Kingdom
  5. 5
    Bandit's Way
    • Boss: Croco
  6. 6
    Mushroom Kingdom (Revisited)
  7. 7
    Kero Sewers
    • Boss: Belome
  8. 8
    Midas River
  9. 9
    Tadpole Pond
  10. 10
    Rose Way
  11. 11
    Rose Town
  12. 12
    Forest Maze
    • Boss: Bowyer
  13. 13
    Moleville
  14. 14
    Moleville Mines
    • Boss: Croco
  15. 15
    Boss: Punchinello
  16. 16
    Moleville (Revisited)
  17. 17
    Booster Pass
  18. 18
    Booster Tower
    • Boss: Booster + 3 Snifits (Optional)
  19. 19
    Boss: Grate Guy and Knife Guy
  20. 20
    Booster Hill
  21. 21
    Marrymore
    • Boss: Bundt/Raspberry
  22. 22
    Mushroom Kingdom (Revisited)
  23. 23
    Star Hill
  24. 24
    Seaside Town
  25. 25
    Sea
  26. 26
    Sunken Ship
    • Boss: King Calamari
  27. 27
    Boss: Jonathan Jones
  28. 28
    Seaside Town (Revisited)
    • Boss: Yaridovich
  29. 29
    Land's End
  30. 30
    Belome Temple
    • Boss: Belome
  31. 31
    Monstro Town
  32. 32
    Land's End (Revisted)
  33. 33
    Bean Valley
  34. 34
    Boss: Megasmilax
  35. 35
    Nimbus Land
    • Boss: Dodo (Optional)
  36. 36
    Boss: Birdo
  37. 37
    Boss: Valentina & Dodo
  38. 38
    Barrel Volcano
    • Boss: Czar Dragon/Zombone
  39. 39
    Boss: Axem Rangers
  40. 40
    Nimbus Land (Revisted)
  41. 41
    Bowser's Keep
    • Boss: Magikoopa
  42. 42
    Boss: Boomer
  43. 43
    Boss: Exor
  44. 44
    Factory
    • Boss: Count Down & Ding-A-Lings (x2)
  45. 45
    Boss: Cloaker & Domino (Earth Link or Mad Adder)
  46. 46
    Boss: Factory Chief & Gunyolk
  47. 47
    Boss: Smithy
  48. 48
    Final Boss: Smithy (Magic Head, Tank Head, Treasure Head, Masked Head)
  49. 49
    Epilogue
Tips
  • The story begins with Mario leaving his house to rescue Princess Toadstool from Bowser, starting the journey at Bowser's Keep.
  • Key areas include Mushroom Way, Kero Sewers, Forest Maze, Moleville Mines, Booster Tower, Sunken Ship, Land's End, Nimbus Land, Barrel Volcano, and the Factory.
  • Be prepared for numerous boss battles throughout the adventure, including multiple encounters with Croco and Belome, as well as unique bosses like Bowyer, Booster, King Calamari, Yaridovich, Megasmilax, Birdo, Czar Dragon, Axem Rangers, Exor, and the final boss, Smithy.

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