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Enemies: (8)
Disgaea: Hour of Darkness

Enemies: (8)

Learn how to take down the initial enemies in Disgaea: Hour of Darkness, including Zombies, Archers, and Clerics, with tips for the Frozen River.

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Learn how to take down the initial enemies in Disgaea: Hour of Darkness, including Zombies, Archers, and Clerics, with tips for the Frozen River.

Alright, let's talk about the first real challenge you'll face in Disgaea: Hour of Darkness, which is the enemies in Chapter 2, the Frozen River. Don't worry, it's designed to be a nice, easy start to ease you into the game's mechanics.

Enemies:

  • Level 4 Archer x2
  • Level 4 Cleric x1
  • Level 4 Zombie x5

When you begin, you'll find yourself surrounded by five Zombies. These guys are super easy to take down and give you a decent chunk of EXP, so just focus on them first. They're about as tough as anything you fought in the previous chapter, so you should have no problem clearing them out.

The Ice Pillar Challenge:

Once the Zombies are dealt with, your attention will turn to the three humanoids chilling on top of a big ice pillar: two Archers and a Cleric. They're way up there, so you can't just walk up and punch them. You've got a couple of options here:

  • Mage Strategy: Have your Mage stand at the bottom of the pillar and blast them with spells. This totally works, especially if you've got fire magic, since everything in the Frozen River is weak to fire.
  • Throwing Strategy: The intended way is to use your characters to throw each other up onto the pillar. Position yourself on the ice to the right of the pillar and toss one or two characters up there.

Don't stress too much about these enemies; they're all pretty weak. Just focus on getting up there and taking them out.

Pro-Tip: If you've been thinking about making a Skull character, this is a great place to start. Leveling up a Red, Green, or Blue Skull here can set you up nicely for eventually getting a Star Skull later on. But hey, do what works best for you!

After you've cleared out the pillar enemies, there's not much else to do on this map except head back to the hospital if you need to heal up or manage your party. The story then moves on as Chapter 2-2 begins with Lamington in Celestia.

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