Walkthrough for Deus Ex Part 98: Destroy global communications in Area 51, including objectives, skill points, items, and strategies for navigating Sector 3.
Walkthrough
- 1Enter Sector 3 and speak with Everett. He gives you a map and asks you to destroy global communications.
- 2Optional: Go to the coolant control room in northwest Sector 4 and cut off coolant to the reactors, then return to Sector 3.
- 3Navigate Sector 3. You'll encounter mechanics, Karkians, and MJ12 Troopers. Use the crane to access a stairwell or find another route.
- 4On the ground floor, move quickly to avoid MJ12 Troopers. Descend into the water in the Northwest to find TRANQUILIZER DARTS and the STAIRWELL NANOKEY.
- 5Find the DataCube with the code 2001 to open the reactor room.
- 6Ascend the stairs, taking down MJ12 Troopers on the walkways. One carries a GEP GUN.
- 7Proceed past Aquinas Hub Access. You'll find a Man in Black (MiB) giving orders to a Mechanic. Wait for their conversation to end to avoid hostility. Disable the MiB and shoot the Trooper outside. Disable Jerri (the Mechanic) to prevent him from raising the alarm; he carries an EMP GRENADE.
- 8In the room, find BUCKSHOT SHELLS and a DataCube. Open the door to the Southwest.
- 9Descend stairs to find an MJ12 Sniper and 30.06 AMMO.
- 10Follow the path to a room with a DataCube containing the security login AREA51/BRAVO13, a BIOELECTRIC CELL, and a LOCKPICK and 7.62x51MM AMMO in crates.
- 11Climb the ladder to the roof for 10MM AMMO, a BIOELECTRIC CELL, and a PISTOL. Find a DataCube with the code 4225 for the explosives locker.
- 12Return to the room where you disabled the MiB. Use the Terminal with AREA51/BRAVO13 to open Augmentation Containment, disable cameras, and open the door. Collect the UPGRADE CANISTER.
- 13Outside Station 17, find a HAZMAT SUIT on a mechanic's body in the water to the North.
- 14Jump onto the walkway and destroy two Arcbots below.
- 15Descend the stairwell and break crates for 10MM AMMO and SABOT SHELLS.
- 16Head North to Reactor Lab 13. If Arcbots remain, destroy them. Find a MEDKIT and a LOCKPICK in crates.
- 17Enter Reactor Lab 13. Use the code 2001 if the door is closed.
- 18Around the corner are the antimatter reactors, key to Tong's plan.
Skill Points:
- 500 SP Total
- 100 SP CRITICAL LOCATION BONUS: Enter Reactor Lab 13
- 100 SP CRITICAL LOCATION BONUS: Enter Aquinas Hub
- 50 SP EXPLORATION BONUS: Enter Aquinas Control locker
- 100 SP CRITICAL LOCATION BONUS: Reach the top of Aquinas Control
- 50 SP EXPLORATION BONUS: Explore far end of cart tunnel
- 50 SP EXPLORATION BONUS: Explore weapons locker
- 50 SP EXPLORATION BONUS: Explore third weapons locker
Items:
- Upgrade Canister
- TRANQUILIZER DARTS
- STAIRWELL NANOKEY
- BUCKSHOT SHELLS
- 30.06 AMMO
- BIOELECTRIC CELL (x2)
- LOCKPICK (x2)
- 7.62x51MM AMMO
- 10MM AMMO (x2)
- PISTOL
- SABOT SHELLS
- MEDKIT
- HAZMAT SUIT
Weapons:
- GEP Gun (carried by MJ12 Troopers)
- Dragon's Tooth (can be used against Karkians)
Enemies:
- Karkian
- Baby Karkian
- MJ12 Troopers
- MJ12 Sniper
- Man in Black (MiB)
- Greasel
- Arcbot
Notes:
- The code 2001 is essential for opening the reactor room and may be a reference to the movie '2001: A Space Odyssey'.
- Blue-fusion reactors are a fictional concept explained later in the game.
- Security login AREA51/BRAVO13 is used to access terminals.
- The NATO phonetic alphabet is used for security codes (Bravo13 = B13).
- 'Sweating' refers to the slow expulsion of hazardous material from explosives like TNT.
- Antimatter is composed of antiparticles and annihilates with matter, releasing energy.
Djibriel's First Time Player Pick: Upgrade Cloak to Level 3.
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