Dive into Deus Ex's Augmentations and Skills! Learn about Augmentation Canisters, Upgrade Canisters, Bioelectrical energy costs, and the Sample Build for your playthrough.
Hey there! So, you're diving into Deus Ex and wondering about all those fancy upgrades? Let's break down the Augmentations and the 'Sample Build' mentioned in the game. Think of Augmentations as JC's special abilities, powered by Bioelectrical energy – kind of like mana for spells. The game explains that these are made possible by nanoscale mechanocarbon ROM modules injected into you. Pretty wild, right?
You'll be using Augmentation Canisters to install these abilities. These contain nanoscale modules that give you extra-sapient powers. Just a heads-up, though: these need to be programmed by a medical robot to avoid any serious damage. If you want to boost an existing Augmentation, you'll use an Upgrade Canister. These have specific nanomechanisms that increase efficiency and don't require extra programming, making them safer for field use.
It's worth noting that once these Augmentations are 'installed,' they permanently change your physiology. The game mentions that this can sometimes cause your body to reject future Augmentations, and each system has a limit on how many it can support. The science behind it involves nanite-capsid 'hybrids' replicating within your cells, receiving new RNA sequences via microwave, and integrating them into your system. It's all about microscopic ROM modules attaching to nanite CPUs, essentially software upgrades for your body.
JC can hold up to 100 units of Bioelectrical energy. Using Augmentations drains this energy, as do certain enemy attacks. You can recharge your Bioelectrical energy with a Bioelectric cell (giving you 25 units) or by finding a Repair Bot (which grants 75 units).
Augmentation Energy Costs (per minute)
| Light | 10 units |
| EMP Shield | 10 units |
| Aqualung | 10 units |
| Aggressive Defense System | 10 units |
| Power Recirculator | 10 units |
| Combat Strength | 20 units |
| Microfibral Muscle | 20 units |
| Environmental Resistance | 20 units |
| Speed Enhancement | 40 units |
| Run Silent | 40 units |
| Vision Enhancement | 40 units |
| Targeting | 40 units |
| Ballistic Protection | 60 units |
| Regeneration | 150 units |
| Spy Drone | 150 units |
| Cloak | 300/250/200/150 units (Level dependent) |
| Radar Transparency | 300/250/200/150 units (Level dependent) |
Sample Build
The walkthrough you're following uses a specific build. Here are the skill choices:
- Heavy: Untrained
- Pistol: Master
- Rifle: Untrained
- Low-Tech: Advanced
- Demolitions: Trained
- Environmental Resistance: Advanced
- Lockpicking: Advanced
- Electronics: Advanced
- Medicine: Untrained
- Computer: Advanced
- Swimming: Trained
Head Augmentations
INFOLINK
This Augmentation is a one-way micro-transceiver array. It lets you receive messages from Control and store maps, conversations, and notes. Basically, it's like having an internal comms system and data storage directly in your head. The game text humorously notes that it's like the voice in your head leaping into your temporal lobe, bypassing your eardrum entirely, and it's perfectly inaudible to anyone else. The nanites in your axons can both send and receive information, so HQ might already know if you need help!
Notes: The book "Face of the new man" and its author "Kelley Chance" are fictional and don't appear anywhere else in the game.
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