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Part 112
Deus Ex

Part 112

Dive into Deus Ex's Augmentations and Skills! Learn about Augmentation Canisters, Upgrade Canisters, Bioelectrical energy costs, and the Sample Build for your playthrough.

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Dive into Deus Ex's Augmentations and Skills! Learn about Augmentation Canisters, Upgrade Canisters, Bioelectrical energy costs, and the Sample Build for your playthrough.

Hey there! So, you're diving into Deus Ex and wondering about all those fancy upgrades? Let's break down the Augmentations and the 'Sample Build' mentioned in the game. Think of Augmentations as JC's special abilities, powered by Bioelectrical energy – kind of like mana for spells. The game explains that these are made possible by nanoscale mechanocarbon ROM modules injected into you. Pretty wild, right?

You'll be using Augmentation Canisters to install these abilities. These contain nanoscale modules that give you extra-sapient powers. Just a heads-up, though: these need to be programmed by a medical robot to avoid any serious damage. If you want to boost an existing Augmentation, you'll use an Upgrade Canister. These have specific nanomechanisms that increase efficiency and don't require extra programming, making them safer for field use.

It's worth noting that once these Augmentations are 'installed,' they permanently change your physiology. The game mentions that this can sometimes cause your body to reject future Augmentations, and each system has a limit on how many it can support. The science behind it involves nanite-capsid 'hybrids' replicating within your cells, receiving new RNA sequences via microwave, and integrating them into your system. It's all about microscopic ROM modules attaching to nanite CPUs, essentially software upgrades for your body.

JC can hold up to 100 units of Bioelectrical energy. Using Augmentations drains this energy, as do certain enemy attacks. You can recharge your Bioelectrical energy with a Bioelectric cell (giving you 25 units) or by finding a Repair Bot (which grants 75 units).

Augmentation Energy Costs (per minute)

Light10 units
EMP Shield10 units
Aqualung10 units
Aggressive Defense System10 units
Power Recirculator10 units
Combat Strength20 units
Microfibral Muscle20 units
Environmental Resistance20 units
Speed Enhancement40 units
Run Silent40 units
Vision Enhancement40 units
Targeting40 units
Ballistic Protection60 units
Regeneration150 units
Spy Drone150 units
Cloak300/250/200/150 units (Level dependent)
Radar Transparency300/250/200/150 units (Level dependent)

Sample Build

The walkthrough you're following uses a specific build. Here are the skill choices:

  • Heavy: Untrained
  • Pistol: Master
  • Rifle: Untrained
  • Low-Tech: Advanced
  • Demolitions: Trained
  • Environmental Resistance: Advanced
  • Lockpicking: Advanced
  • Electronics: Advanced
  • Medicine: Untrained
  • Computer: Advanced
  • Swimming: Trained

Head Augmentations

INFOLINK

This Augmentation is a one-way micro-transceiver array. It lets you receive messages from Control and store maps, conversations, and notes. Basically, it's like having an internal comms system and data storage directly in your head. The game text humorously notes that it's like the voice in your head leaping into your temporal lobe, bypassing your eardrum entirely, and it's perfectly inaudible to anyone else. The nanites in your axons can both send and receive information, so HQ might already know if you need help!

Notes: The book "Face of the new man" and its author "Kelley Chance" are fictional and don't appear anywhere else in the game.

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