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Part 90
Deus Ex

Part 90

Complete Deus Ex Part 90 walkthrough covering the URV Bay Module and MJ12 Ocean Lab, including skill points and rewards.

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Complete Deus Ex Part 90 walkthrough covering the URV Bay Module and MJ12 Ocean Lab, including skill points and rewards.

Walkthrough
  1. 1
    In Module 1, eliminate the patrolling Flamethrower enemy from within.
  2. 2
    Deal with the sniper on the walkway between modules, or use Cloak to reach Module 2.
  3. 3
    In Module 2, defeat the single Trooper and collect the BIOELECTRIC CELL and LOCKPICK from the crates.
  4. 4
    Take the elevator down.
  5. 5
    Disable or bypass the camera overlooking the elevator entrance using the Dragon's Tooth, a Spy Drone, or by Hacking.
  6. 6
    If you can Hack, disable the turrets or turn them to your side. Remember to disable the turret attached to Camera #2.
  7. 7
    Defeat the Trooper in the corridor, who may be carrying a GAS GRENADE.
  8. 8
    Enter the URV Bay Module. Defeat the Trooper on the ground floor.
  9. 9
    Be aware that noise and alarms can summon two more Troopers from the upper floor.
  10. 10
    Silently approach the West side to find a Trooper with his back turned.
  11. 11
    A female scientist, Dr. Brittany Prinzler, will initiate a conversation when you approach her.
  12. 12
    Defeat the Troopers upstairs before proceeding further. A Gas Grenade thrown or armed along the stairway can incapacitate them before they reach you.
  13. 13
    Dr. Brittany Prinzler will give you the TECH/SHARKMAN security login.
  14. 14
    Collect the MULTITOOL and 10MM AMMO from the crates on the ground floor.
  15. 15
    Find a DataCube on a Push-Cart containing the TECH/SHARKMAN combo, which mentions dangers in the Ocean Lab.
  16. 16
    Use TECH/SHARKMAN on the Terminal to open the URV Pool Doors.
  17. 17
    Upstairs, use APINKERTON/ANTENNAPEDIA on a Terminal to access disturbing e-mails about the Ocean Lab.
  18. 18
    Find a BIOELECTRIC CELL on the desk where the scientist is sitting.
  19. 19
    Head West to gain 300 SP PROGRESS BONUS for Locating the URV Bay.
  20. 20
    Speak with Nasir, a Mechanic in the Southeast corner, who mentions the Pool Doors must be open.
  21. 21
    Take the sub that is not currently being fixed to reach the Ocean Lab.
  22. 22
    In the URV Bay of the Ocean Lab, find deceased MJ12 Trooper Thomas Mann in the Northeast corner.
  23. 23
    Note the scientist floating in the water, likely Ridley, who sabotaged the lab.
  24. 24
    Savage will contact you near the East window.
  25. 25
    In the Southwest corner, find a BIOELECTRIC CELL and a LAM.
  26. 26
    Find a Terminal on the North wall. If you can Hack, use it to open the URV Bay doors to avoid backtracking.
  27. 27
    If you have advanced Hacking skills, disable the turret in the Crew Module.
  28. 28
    Swim into the water, turn 180 degrees, and swim towards the red lights to the West.
  29. 29
    Open the hatch and grab air. Collect ROCKETS and a REBREATHER from the crates.
  30. 30
    Swim back into the ocean and head South to find a hole leading to the South wing (Military Ops Wing).
  31. 31
    Swim inside. To the South, find a body with a BIOELECTRIC CELL. Picking up the body reveals a hidden PROD CHARGER.
  32. 32
    In this room, find a CLIP WEAPON MODIFICATION, a GEP GUN, and the STORAGE ACCESS NANOKEY.
  33. 33
    Gain 200 SP EXPLORATION BONUS for exploring the South wing.
  34. 34
    Return to the URV Bay to replenish air if needed, using the Rebreather.
  35. 35
    Ascend the first stairs to find two doors leading to aquaria with two Baby Karkians.
  36. 36
    Ascend one level higher to access these aquaria from the top.
  37. 37
    The body of a female scientist holds a BIOELECTRIC CELL. Be aware of a bug where Karkians can take it through the floor.
  38. 38
    Find a DataCube with background information.
  39. 39
    The floating MJ12 Trooper holds a SCRAMBLE GRENADE, and a PLASMA RIFLE is at the bottom of the tank.
  40. 40
    Ascend one more level. Both doors lead to the Command Centre, which has a turret on the roof that will immediately start shooting.
  41. 41
    Disable the turret. The right door leads to a Terminal that can disable it if you can Hack.
  42. 42
    The door to the flooded South wing is sealed.
  43. 43
    The computer in the Command Centre contains an e-mail implicating Ridley as an Illuminati agent.
Tips
  • Taking out the Flamethrower enemy from within Module 1 first is advised.
  • If you can't Hack the camera, you must deal with it directly.
  • A Gas Grenade thrown or armed along the stairway in the URV Bay Module can help incapacitate Troopers before they reach you.
  • The Rebreather is crucial for navigating the underwater sections.
  • If you have the Targeting Augmentation, you can identify Nasir.
  • Hacking the Terminal in the URV Bay of the Ocean Lab to open the URV Bay doors prevents backtracking.
  • If you are advanced in Computers, disable the turret in the Crew Module.
  • 300 SP PROGRESS BONUS (Locate URV Bay)
  • 2000 Skill Points total in MJ12 Ocean Lab
  • 200 SP EXPLORATION BONUS (Explore South wing)
  • 400 SP ADVANCEMENT BONUS (Reach Ocean Lab Tunnel Checkpoint (an auto-save point you restart from on death))
  • 400 SP ADVANCEMENT BONUS (Reach lowest level of Ocean Lab)
  • 500 SP GOAL ACCOMPLISHMENT BONUS (Obtain UC schematics)
  • 500 SP (Complete Ocean Lab Mission)
  • Upgrade Canister x2
  • Weapon Modifications: Clip, Recoil, Reload, Laser
  • BIOELECTRIC CELL (multiple locations)
  • LOCKPICK
  • MULTITOOL
  • 10MM AMMO
  • TECH/SHARKMAN security login
  • ROCKETS
  • REBREATHER
  • PROD CHARGER
  • GEP GUN
  • STORAGE ACCESS NANOKEY
  • SCRAMBLE GRENADE
  • PLASMA RIFLE

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