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The Fallen: Enemy Intel
Destiny

The Fallen: Enemy Intel

Learn about the different Fallen factions and their units in Destiny, including the House of Devils, Exile, Winter, Kings, and Wolves. Get intel on Dregs, Shanks, Vandals, Captains, and Servitors.

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Learn about the different Fallen factions and their units in Destiny, including the House of Devils, Exile, Winter, Kings, and Wolves. Get intel on Dregs, Shanks, Vandals, Captains, and Servitors.

This guide provides intel on the various Fallen factions and their units encountered in Destiny. Understanding their strengths, weaknesses, and tactics is crucial for survival.

Factions

The House of Devils

These Fallen are the primary antagonists, actively pillaging the Cosmodrome in Old Russia for an unknown buried object. Their actions pose a significant threat to the City.

The House of Exile

A newer House composed of outcasts and malcontents, the House of Exile is characterized by its Dreg-heavy ranks and threadbare appearance. They are driven by a desire to secure their position, potentially leading to bold actions.

The House of Winter

Led by Kell Draksis, this House operates around the Ishtar Sink on Venus, focusing on the ruins of the Academy. There are concerns their true objective may lie with the Citadel in the Waking Ruins.

The House of Kings

The House of Kings operates with disdain for both rivals and the City. Their full strength remains unknown.

The House of Wolves

The majority of the House of Wolves now falls under the control of the Queen of the Reef. The specifics of this arrangement are varied and often rumored.

Units

Dreg

The lowest-ranking Fallen, Dregs are distinguished by their docked lower arms. They are driven by ambition and shame, seeking to prove their worth. They utilize Shock Pistols, Shock Daggers, and Shock Grenades. Their weak point is the head. Dregs often use cover and attempt to flush out enemies with grenades. Precision shots or melee attacks are effective.

  • Weapons: Shock Pistol, Shock Dagger, Shock Grenade
  • Weak Point: Head

Shank

Small and tough, Shanks act as scouts and patrol units. They are deployed by Fallen Walkers for support and repairs. They wield Shock Pistols. Shanks have no specific weak point but are generally weak. They become a significant threat when affected by the Epic Modifier, gaining a Solar Shield that requires Solar Damage to break.

  • Weapons: Shock Pistol
  • Weak Point: None
  • Epic Modifier: Gains Solar Shield

Vandal

Vandals are the seasoned soldiers of the Fallen, skilled in various roles including combat, assassination, and scouting. They use Shock Rifles or Shock Blades, with some variants wielding Wire Rifles for long-range attacks. Their weak point is the head. Vandals can be Stealth variants, making them more dangerous. Grenades can expose their position, and headshots are effective.

  • Weapons: Shock Rifle, Shock Blades, Wire Rifle (Sniper variant)
  • Weak Point: Head

Captain

The strongest and most ferocious Fallen unit, Captains are well-armed and lead their crews. They wield Shrapnel Launchers, Shock Blades, and Shock Rifles. Their weak point is the head, and they possess Arc Shields that should be countered with Arc Damage. Captains can teleport and are elusive, often requiring lesser Fallen to be cleared before engaging.

  • Weapons: Shrapnel Launcher, Shock Blades, Shock Rifle
  • Weak Point: Head
  • Special: Arc Shields

Servitor

Servitors are advanced Fallen units responsible for processing Ether, the life source for Fallen. They provide defensive support, use energy weapons, maintain Fallen communications, and offer technological expertise. They have complex relationships with each other.

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